Author Topic: New Here  (Read 4849 times)

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Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
Quote
Originally posted by Johnmike
I eat newbies.  :)


You are a newbie. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Carl

  • Render artist
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    • http://www.3dap.com/hlp/
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Bobboau

  • Just a MODern kinda guy
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looks like someone is useing the SCPs tiled and translated welcome beam.

were are all these newbs comeing from?:)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
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Offline Carl

  • Render artist
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    • http://www.3dap.com/hlp/
i don't know. it's weird. the game isn't even for sale anymore.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Setekh

  • Jar of Clay
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And FP hasn't even replied again to our offer. :nervous:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Kazan

  • PCS2 Wizard
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(pssst... underdogs)
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Black Wolf

  • Twisted Infinities
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Grab the GMax tutorials fro the GMax website. They're awesome, put out I believe by the company themselves, and they tell you pretty much all you nedd to know to design good ships. Keep in mind though, the plane tutorial (and possibly others as well) leans heavily on intersecting polys to get the right look - this is fine for a render model, but FS2 doesn't like it.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline karajorma

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Quote
Originally posted by Kazan
(pssst... underdogs)


But why all of a sudden? Underdogs has had FS2 up for ages. Why are we suddenly seeing an influx now?

Someone must have pimped FS2 on a major site somewhere. We ought to find out where so that if we ever do a full release on Gamespy we can make sure it's pimped there.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Quote
Originally posted by Galemp
I use Max for everything. Just model all your submodels and everything, name them appropriately, then export them as a #DS file and open that in Truespace to set up the hierarchy. Make sure all your filenames are in 8.3 format.

Some problems I've run into: make sure you reset all gizmos before you export, or else they'll end up in the wrong places in TS. And avoid mirroring, wherever possible; you'll need to re-mirror them in TS otherwise.


Hmm, will I need to re-mirror the objects if I wield the vertexs before exporting to TS? :doubt:
« Last Edit: November 18, 2003, 12:09:19 pm by 1536 »
A lesson in democracy, I will never, never be,
A servant of a moral standard, a rebelsoul for the free,
I scream and I burn, I deny what I've learned,
Can't fight what's inside, on this blasphemous ride!

 
No, actually not underdogs. I had the game for several years, now, and a friend of mine bought me a controller, so I was eager to try it with something and rememberd about FS2. Being my favourite game (actually this is the only game've beaten twice), I playd it and remebered there were a lot of custom campaigns I searched & surfed, and ended up here.

@Black Wolf - I've used the Gmax tutorials, but my problem was getting the right format to export to TS, not actual modeling Thanks, anyway!
A lesson in democracy, I will never, never be,
A servant of a moral standard, a rebelsoul for the free,
I scream and I burn, I deny what I've learned,
Can't fight what's inside, on this blasphemous ride!

 

Offline Carl

  • Render artist
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    • http://www.3dap.com/hlp/
hmmm that's an intersting idea. shouldn't it be okay as long as it's converted into an editable mesh?
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Galemp

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You'd think so, but it doesn't always work. It has to do with the pivot transform, I think. If you go down to the subobject level, and mirror the geometry, instead of mirroring the entire thing, it works. The other foolproof method is to take your main mesh, 'attach' every other subobject to it, then use the Element selector and detach the bits one at a time. That sets everything to have the same scale, rotation, and position pivots so it will import flawlessly.

I'm currently piecing together the 3DS Max tutorial on the Wikki, so you can check back there.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

  
hmm, those pivots. That's what I don't like about exporting/importing - you don't know what the hell, you will get in the other program...
Expecting your tutorial!
A lesson in democracy, I will never, never be,
A servant of a moral standard, a rebelsoul for the free,
I scream and I burn, I deny what I've learned,
Can't fight what's inside, on this blasphemous ride!