Author Topic: A little change on the turrets - Double firing mode  (Read 2923 times)

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Offline TopAce

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A little change on the turrets - Double firing mode
I think this one would be useful:

Imagine a double-barrelled turret, with two firing points.
Both firing points have(for example) a Prometheus S as its main gun. You probably know that FS turrets fire only one blast per round. Can it be possible to tell the turrets to fire as many blasts as many firing points it is having?
So the turret I described above would be firing double Prom S blasts per round instead of firing a single one?
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A little change on the turrets - Double firing mode
isn't this partially possible using the swarm tag?
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Offline TopAce

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A little change on the turrets - Double firing mode
Isn't that only weapon-specific? And only valid for secondary weapons?
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A little change on the turrets - Double firing mode
i wouldn't know, but i heard talking about swarming turrets.

but, check da siggy, the only thing i do for the SCP is copying and pasting readme's together.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline diamondgeezer

A little change on the turrets - Double firing mode
You can certainly put swarming missiles like the Hornet on a turret. Whether 'swarm' works with primaries I don;t know... try experimenting :)

Just remember, the code monkies aren't implementing anything at the mo, so you best leave it for now and repost it when they're paying attention so it doesn't get forgotten :nod:

 

Offline Raptor

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A little change on the turrets - Double firing mode
The 'Swarm' Flag works with primaries, but

1) only use them on multi-part turrets, otherwise they will never hit

2) the firepoints are fired in sequence

3) the first firepoint used for the sequence shifts each time.


It's too bad the coders refuse to touch almost ANYTHING related to turrets with a twenty foot pike....:sigh:
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Offline Woolie Wool

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A little change on the turrets - Double firing mode
Quote
1) only use them on multi-part turrets, otherwise they will never hit


So that's why the turrets on the Eris from Starforce didn't work but the new Orion's turrets allegedly do.
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A little change on the turrets - Double firing mode
The Babylon Project uses swarm tags on gun turrets, and they have the problem with aiming...
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Offline Goober5000

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A little change on the turrets - Double firing mode
Quote
Originally posted by Raptor
It's too bad the coders refuse to touch almost ANYTHING related to turrets with a twenty foot pike....:sigh:


Because the last time someone tried something, the code got uber-messed up. ;)

 

Offline Bobboau

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A little change on the turrets - Double firing mode
you don't **** with the turret code, the turret code ****s with you

yeah I remember the last time someone tryed to change the turret code, it ended with a hord of horable deamons being released and laying waste to the universe, yeah, prety bad
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Offline BlazeME

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A little change on the turrets - Double firing mode
They're going to kill us all! :shaking:
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A little change on the turrets - Double firing mode
What about the 'shotgun' (sorry, I don't remember the proper name) effect that was added?  Couldn't you use that to make multi-point turrets fire in salvos?
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A little change on the turrets - Double firing mode
Don't make this a default, the way multi-firing point turrets work is ideal for swarm secondaries.

And the shotgun effect would make multiple projectiles shoot all at once as I understand it, not in sequential blasts.

 

Offline Taristin

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A little change on the turrets - Double firing mode
But... But... But...


But The orion's 3 barrels look like hell with only one barrel firing...

Couldn't you make the most masochystinal (word?) coder try it?  Or hire it out? ;) :D :Please:
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A little change on the turrets - Double firing mode
'masochistic'

Anyway, it'd be nice to have some solution to get TBP ships shoot like they ought to, in salvos and more accurately.
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Offline TopAce

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A little change on the turrets - Double firing mode
So in a word(in response to all of the existing post here), there will be nothing of it, again.

:disappointed: :(
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.