Author Topic: No more texture anomolies!!! THANK YOU!!  (Read 3085 times)

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No more texture anomolies!!! THANK YOU!!
I know your 1/20/04 build is still a work in progress but  it is already excellent!!! My Trek ships have always shown texture anomolies because of their many subobjects. I've been slaving away, trying to make them single meshes in order to get rid of the texture nasties. I'm aesthsteically inclined =). You SCP folks just saved me from this particular obsessive cumpulsive disorder. Now I can concentrate on more releases. THANK YOU THANK YOU THAN YOU. I'll gladly donate once I'm out of art school, one more semester to go and then I'm a rich gallery showing artist. In the mean time I need the cash for painting my masterpieces.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
No more texture anomolies!!! THANK YOU!!
eah... wha?
(post screens:D)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
No more texture anomolies!!! THANK YOU!!
Its evident on the my very first picture of the Galaxy Class. Click on that thingy under my name. (I just noticed that "thingy" a couple of days ago) Its on the high poly version, check out the nacelles.

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
No more texture anomolies!!! THANK YOU!!
I think he means this: http://3dap.com/hlp/staff/setekh/omniscaper/galaxy_high04.jpg
it looks somehow like z-buffer error to me, since he's talking of differnt subobjects, but it's hard to say without seeing the model. Like if the nascelle's plating is a subobject surrounding another subobject, nascelle's blue area(don't knoe the right word), for all the lenght, too close to each other. But as we know the z-buffer error was already fixed, so I don't know
« Last Edit: January 21, 2004, 04:08:34 am by 433 »

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
No more texture anomolies!!! THANK YOU!!
theres a new build? or do i need to compile it?
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
No more texture anomolies!!! THANK YOU!!
oh, that, it's a clipper error, I've been meaning to fix that, looks like someone got to it first
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lightspeed

  • Light Years Ahead
  • 212
No more texture anomolies!!! THANK YOU!!
whee thanks -- I havent had time to try yet but I had those problems too ;)

Is the HT&L displacement bug fixed?

(particles floating off your shots when rotating the camera, the targetting box around a ship floating off it when rotating, etc)

-edit: no, it's not fixed, I just saw it :(
« Last Edit: January 21, 2004, 10:05:57 am by 1317 »
Modern man is the missing link between ape and human being.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
No more texture anomolies!!! THANK YOU!!
Alright, I've been testing the build again :)

Note: I've also re-tested with the 12_05_03 build since I have some extra content (weapons + planets, hi poly herc, etc) since I last tested

COMPARISON:

12_05 build - light blue = better performance, dark blue = worse performance

1_20 build - yellow = better performance, red = worse performance

Polygons & Textures

Detail Level 1:

85 FPS | 85 FPS

Please note that Detail Level One is 9 (nine!) Hercules fighters on screen (and YES, I use the hi-poly version ;7 )

Detail Level 2:

42 FPS | 44.3 FPS

Detail Level 3:

42 FPS | 42.5 FPS

Detail Level 4: (Insane amount of detail)

28.3 FPS | 28.3 FPS


ANI performance

Low Use:

min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS

Medium Use:

min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS

High Use:

min: 42 / 27 FPS | 42 / 35 FPS (It's swapping between 42 and 35 all the time)
max: 85 FPS | 85 FPS
avg: 42-27 FPS | 42-35 FPS


Weapon Effects
(using the standard particle rendering)

Low:

min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS

Medium:

min: 78 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS

High:

min: 50 FPS | 61 FPS
max: 70 FPS | 85 FPS
avg: 61 FPS | 75 FPS


Looks pretty good to me :yes: ;)
« Last Edit: January 21, 2004, 10:59:30 am by 1317 »
Modern man is the missing link between ape and human being.

 

Offline J3Vr6

  • 28
No more texture anomolies!!! THANK YOU!!
Um, what's the difference between the blue and the yellow? they both say 12-05
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline Lightspeed

  • Light Years Ahead
  • 212
No more texture anomolies!!! THANK YOU!!
oops. I typoed. *fixes*
Modern man is the missing link between ape and human being.

 
No more texture anomolies!!! THANK YOU!!
Phew, thought it might be shiny new 256MB 9800 Pro on the blink already. Now to persuade Phreak to compile an Inferno build...

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
No more texture anomolies!!! THANK YOU!!
i have one built.  i just cant get FRED to compile
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
No more texture anomolies!!! THANK YOU!!
just wondering, who fixed that?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline J3Vr6

  • 28
No more texture anomolies!!! THANK YOU!!
How about doing a test with more ships in mission, to be comparable to an original campaign mission.

Have a couple of capships, some shivan swarming, etc.  Also would be good if you put your own system specs down so we can see what machine is running those tests.
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline RandomTiger

  • Senior Member
  • 211
No more texture anomolies!!! THANK YOU!!
Quote
Originally posted by PhReAk
i have one built.  i just cant get FRED to compile


Thats probably something to do with me, what does it say?

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
No more texture anomolies!!! THANK YOU!!
Code: [Select]

libcimt.lib(filebuf.obj) : error LNK2001: unresolved external symbol ___pioinfo
c:\Games\Freespace2\fred2_open_inf.exe : fatal error LNK1120: 1 unresolved externals


ok i got it working.  i had to remove the iostream usage from TCP_Socket.cpp and set libcmt.lib libcimt.lib and libci.lib to be ignored by the compiler.
« Last Edit: January 21, 2004, 01:35:51 pm by 31 »
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Lightspeed

  • Light Years Ahead
  • 212
No more texture anomolies!!! THANK YOU!!
Quote
Originally posted by J3Vr6
How about doing a test with more ships in mission, to be comparable to an original campaign mission.

Have a couple of capships, some shivan swarming, etc.  Also would be good if you put your own system specs down so we can see what machine is running those tests.


uhm.. detail level 4 is:

9 Hercs
1 Arcadia
5 Amazons
6 Herc Mk IIs
6 Myrmidons
6 Maras
6 Perseus
5 Fenris cruisers
1 Sathanas
1 Hecate

All in your screen at the same time.

Not enough? :p

Look in the "request for testing" if you want my test files.
Modern man is the missing link between ape and human being.

 
No more texture anomolies!!! THANK YOU!!
Oh, my bad. I recently upgraded my ATI Catalyst drivers to 4.1 and that did the trick. I recently been tracking a system crash problem and reverted to the older 3.9 drivers, and the texture anomolies reappeared on all subobjects. I guess its a lousy driver, unlike the newest release. Sorry to stir up a commotion.

  

Offline J3Vr6

  • 28
No more texture anomolies!!! THANK YOU!!
Wow, were those the hi poly fenris models?
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy