Mik: Perhaps I have more discerning tastes in piracy, I dunno. I think it wouldn't have bothered me half so much if I got a clear idea of some sort of exchange rate- it was all "collect X number of random cargo class and we'll give you another PBC", X being just about anything and "random cargo class" being same. After a while of putting up with this ****, I found it was much easier to just go on random raids and grab whatever I could without dying than it was to remember what specific exchange would get me what desirable item. And that was just lame, turned the whole thing into "future grocery trip"- I didn't know what I was getting, didn't know whether it was worth bothering for, didn't have the flexibility to do anything more fun than shoot the transport then blow up the escorts (read: board and hijack the ship, use fleet tactics or set traps beyond the basic-beyond-basic mines and "go get 'em, boys" which didn't really have any advantages over just rushing in- though I hear Ifleet solved this, lay total siege to stations in exchange for larger hauls), it was a wash. Were the piracy any fun at all (and, I mean, come on. Escape Velocity managed to make piracy fun as all hell, game was a quadrillionth as complex as I-War) I could have put up with the lame campaign. Were the campaign anything more than basically a series of puzzles (and rather nonintuitive, awkward ones at that), I could have mostly ignored the bad piracy and just gone through the campaign. Both sucked ass.
But anyway. Enough about one of the many names of the Devil. Starshatter. Right. Um, not a lot to add there. It does its thing, ugly models, everything else fine in my boat. Think I covered my initial impressions.