Author Topic: Lighting problems with FSO  (Read 1571 times)

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Lighting problems with FSO
Hi, i'm new to this forum, and i just found out the FSO project, so i downloaded the latest version (i think 3.5.5), but i have some weird problems running it. I tried searching for similar problems in previous post but couldn't find them.

- the game now run so damn slow it's unplayable, even with only 1 capship on screen the frame rate drops to 1-2 fps... with my Athlon xp 2200 and a Geforve4 ti4200 i think it's a bit weird (the retail game never had any visible slowdown).... ok, with HTL the game returns to over 60fps, but still i think there is something wrong (and i'd rather not use HTL 'cause the 30km clipping distance).

- the lighting on the ships is completely wrong! the illuminated side is so bright it's almost white, while the other side is completely dark and almost invisible.... and the entire surface is so reflective that it seem like glass. this appens with and without HTL, in DX8 and OpenGL..... what's wrong?

Thanks in advance.

 

Offline Black Wolf

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Lighting problems with FSO
That would be the specular highlightingh and the loss of Ambient lighting (Grrr.... Starlight would affect things coders!) Someone'll be along soon to reccomend optimum shine settings, or you can grab the Shinemaps in the latest MEdia VP.
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Lighting problems with FSO
Quote
Originally posted by Black Wolf
That would be the specular highlightingh and the loss of Ambient lighting (Grrr.... Starlight would affect things coders!)


Yeah i suppose too it's a specular lighting problem, what i don't know is hot to fix it...(maybe other than re-making all the model in game with no specular). i'm quite a noob, and i don't know what a shinemap is.... how can it fix the problem?

 

Offline Black Wolf

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Lighting problems with FSO
Shinemaps will limit the intensity of the shine, and allow it only in specific places, so it wont be so intense. Alternately, if you want to get rid of it entirely, I believe there's a -nospec command line in the launcher, or something like it that'll turn it off for you, but it wont get ambient lighting back AFAIK.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
Lighting problems with FSO
Ok thanks, i'll try that.

I still have to understand why the game runs so slow....

  

Offline karajorma

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Lighting problems with FSO
The game is slow because FS2_open has piled a lot of extra stuff onto FS2 and the game is running rather slowly cause of that. HT&L is the way to avoid that problem.

BTW you're not using the most recent version (just the most recent official version) check the New Builds thread on this forum to find a more recent version if you notice problems with the one you're using.
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