Author Topic: Ship Specific Weapons  (Read 2151 times)

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Offline Nuke

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Ship Specific Weapons
ive asked for this many times over, but here i go again. would it be posible to have ships with integrated weapons systems, such as  gatling guns or beam cannons?

anyone familiar with the A-10 warthog should know what im talking about. the A-10 was a plane built around a gargantuan gau-8 30mm gatling gun from hell, giving the plane a huge firepower to size ratio.

weapons like the gau-8 are too big to simply be blaced on a hardpoint like freespace guns and so would be part of a specific ship. in case of gatling guns you could model a ship subobject that would be the rotating barrels.

beam cannons may be used on large bombers. anyway the idea is to put really big weapons on really small ships. as usual, balence is achived by giving the enemy the same stuff.
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Offline mikhael

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In Iwar2, this is solved by having both hardpoints (where you can mount a weapon) and weapon points (permanently mounted weapon systems). None of the player ships have weapon points, but they can be added very easily (see my Braavosi mk2: its got three aft mounted turrets on weapon points).

Freespace doesn't currently allow for that sort of separation so far as I know, though.
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Offline Deepblue

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Then again you aren't a source monkey. :p

 

Offline diamondgeezer

Nuke, you can always just specify that your fighter can only carry a certain model of gun in its primary bank. The end result pretty much the same.
« Last Edit: January 08, 2004, 01:48:46 am by 170 »

 

Offline Bobboau

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and why can't you just make that bank compatable with only the one weapon?
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Offline diamondgeezer

I just said that

 

Offline Bobboau

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yes, at the same time as me
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learn to use PCS
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DEUTERONOMY 22:11
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Offline Nuke

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how do you make that bank take only one weapon? will it allow me to place whatever i want in the secondary bank? i went through the wiki and did a search of the forum, but i couldnt figure that out. i did find out how to make my miniguns spin though :D
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Offline diamondgeezer

Quote
Originally posted by Bobboau
yes, at the same time as me

Nope. Look at the times :D:ha:
Quote
Originally posted by Nuke
how do you make that bank take only one weapon?  

This will be explained in the readme somewhere. Rather than having your allowed primaries as (weapon 1, weapon 2, weapon 3) you'd have (weapon 1) (weapon 2, weapon 3) which allows weapon 1 in the first bank and weapons 2 and 3 in the second bank (for example). Check the readme to get the syntax right :nod:

 

Offline DragonClaw

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I suppose you guy should specify this is in the ships.tbl

 

Offline Nuke

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i couldnt find it in the readme, on the forum, or in the wiki. i remember reading it somewhere but i dont know where. i think i get what hes saying so im gonna play around with it and see if it works.
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Offline Bobboau

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you can have bank specific compatability, so the first bank can have just one or two weapos avalable for it while the other can have every weapon in the table, I think you just add an extra set of parenthisese
so it would be
$primary weapons: ("big super gun")("small weapon" "pea shooter" "crap launcher" "weak inferior human armement")
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learn to use PCS
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DEUTERONOMY 22:11
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Offline Nuke

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well, i can now call my super death ulysses complete
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  

Offline diamondgeezer

Bob, you're just out to **** with my head aren't you?