I failed to make a viable deathstar (the battle versus size and siccessful interactivity). If I made it total size, Fred crashes, half size fred works but in game it's crap and you fall through the planes. Making it small eough to work with means you ruin the illusion of size...
Experiemnt number two was a major success though. I designated a sphere to be a moon and used a lunar texture on it 360degree wrap. next I scaled it to be about 25km around. next I had Zentreadi warships atttack it. success! I even made the planet warp out before destruction (seeing that huge jump point form and the planet get sucked in was great, especially as teh zentreadi was STIL firing at it even though it was gone, until teh warp point closed completely. heeh Better luuck next time boys!
Now my question. we CAN make planets (even in retail) BUT so what? you would need to alter teh sphere to have destructable/targetable points: like cities, bases, resouces, planetary defenses... right?
BTW I scaled down my mooon and called it "Moon Base Alpha" it's about 4km across and looks cool when I made 11 star destroyers pummel it until they killed it 5 mins later (even a small moon has lots of Hit points!
l8tr!