But unfortunately you can't control for sure, from
which fighterbay they should launch. The carriers over at
wc-saga have normally two fighterbay-subsystems,
but the AI use them them in their own will.
For example, fighters should launch always in the front, so in front
is fighterbay01, with Path01-06, and on the back is fighterbay02 with
path07-12 (sometimes only 4 paths for the backward bay).
Now it seems, that for launch or landing procedures the AI takes
normally the nearest free flightpath. But sometimes, it uses the others,
and I haven't figured out why, this is really driving me crazy. The
"correct" flightpaths are nearer and are not blocked or used anway.
Just a example : I have a carrier, which launches its fighters from
the front as it should be, when the ship isn't moving .
But in a mission, where the ship is moving (about 20 Kps, or
whatever the measure is about), 2 wings are launching on the front
and a few minutes later, the third wing is launching from the back,
and I don't know why. Could have something to do with the fact,
that most enemys are also on the back of the carrier, but I'm not
sure.
It would be absolutly great, if you guys could make a update to FRED,
so that you can select (in the wing-edit and ship-edit windows)not
only the carrier, but also the subsystem (fighterbay of course) where
they should launch from.
But on the other hand, a flag "carrier" would also be a solution, if
you can change the code so, that really the first, nearest and unused
flightpath is used.
@Nuke: For your use just make sure, that every fighterbay has
flightpaths, and then you can launch as many fighters, as
flightpath's are available (as sadistic sid already mentioned). The
Rest is dependend to the arrival-scripts of the ships/wings.