Author Topic: How do I compile using the INF_Build in M$ Visual C++  (Read 1242 times)

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How do I compile using the INF_Build in M$ Visual C++
Call me stupid, (yeah, I know I'm asking for trouble with that) but how do I compile using the INF_Build in M$ Visual C++?

And while I'm here;  the ambient light settings given in the code, e.g. the D3D one is:
const D3DCOLOR ambient_light = D3DCOLOR_ARGB(255,128,128,128);

I'm guessing that the RGB values couldn't be changed on a per mission basis, since they are used from the moment the game loads up? or am I totally wrong.

Thanks in advance,

Robin

 

Offline redmenace

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How do I compile using the INF_Build in M$ Visual C++
It has to be placed into the pre-processor Definitions.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

  
How do I compile using the INF_Build in M$ Visual C++
Hurrah, it works.

Thank you very much

Robin.