Author Topic: FS2_open dropping support for glide and voodoos in D3D  (Read 2005 times)

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Offline RandomTiger

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FS2_open dropping support for glide and voodoos in D3D
As from after the next build fs2_open will have glide stripped out of the codebase. Apparently it didnt work anymore anyway so its no great loss.

Also D3D will not be supporting any cards which have a max texture size lower than 1024. This will mean no support for voodoo 2 and 3 cards.

 

Offline phreak

  • Gun Phreak
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FS2_open dropping support for glide and voodoos in D3D
welcome to early-2001 in terms of system requirements
Offically approved by Ebola Virus Man :wtf:
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Offline KARMA

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FS2_open dropping support for glide and voodoos in D3D
both of em (glide and voodoos in D3D) were already not working

 

Offline RandomTiger

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FS2_open dropping support for glide and voodoos in D3D
About a month ago someone said that they were running D3D with their voodoo card in a poll.

 

Offline KARMA

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FS2_open dropping support for glide and voodoos in D3D
I wasn't able at least since HT&L, if not before (I could see the green letters, but the rest was white).

 

Offline RandomTiger

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FS2_open dropping support for glide and voodoos in D3D
Trying to remember... do you have a voodoo 2?
Does OGL still work?

 

Offline KARMA

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FS2_open dropping support for glide and voodoos in D3D
I'm still able to test stuff, so it's not a problem at all.
btw yes I have a voodoo2, and IIRC OGL wasn't working when I made the tests, since it already required features not supported by the card (I think the minimum was a voodoo4, I remember I checked but it was months ago).
edit: glide was probably still working
« Last Edit: February 03, 2004, 07:44:50 pm by 433 »

 

Offline RandomTiger

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FS2_open dropping support for glide and voodoos in D3D
Not tempted to upgrade?

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
FS2_open dropping support for glide and voodoos in D3D
maybe the comunity could pitch in 50 cents a person and if we get 100 people you  can get a card capable of running FSO
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Offline KARMA

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FS2_open dropping support for glide and voodoos in D3D
:/
I'm still able to test stuff with the g200 btw, I mean to put a model in game and verify it doesn't crash.
it'd be worse if I had a voodoo3 for example:p

 

Offline RandomTiger

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FS2_open dropping support for glide and voodoos in D3D
How would that be worse?!

  

Offline KARMA

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FS2_open dropping support for glide and voodoos in D3D
well, it would be impossible to test things:p