No prob, Hunter.

Yes, that's true, if their geometry is
identical, they should take damage concurrently. If you're at all concerned about balancing (eg. this beam turret is four times harder to kill than the rest of them), drop the hull points of each sub-turret till it matches up to a quarter of how strong you want the whole turret to be. But I don't envisage that being a problem for you.
Whooo, okay, that's way out of my field of expertise. Need a dedicated modeller to explain that one.

But, as a general rule of thumb, if your solution works here, then that's you being innovative and finding ways to make it work in-game. If it doesn't crash for you, and it doesn't crash for anyone else (when you're ready, put it up for beta-testing), then congratulations - you've made a functional model for FS2.
