I opened some old files, to make a couple of modifications, and other things.
After a while, I noticed a strange problem on the TI:
everything seem ok, but as soon as I change point of view:
check the middle section of the panels
as you can see the texture get distorted in the direction of the point of view.
I can grant you that I've correctly uvmapped the mesh, which is also stable and triangulized.
This problem also appear in D3D renders and in lithunwrap's render, but NOT, for example, in the 3dexp's render
If I polysubdivide the mesh the problem get reduced but not eliminated.
I'm pretty sure that some older versions didn't have this prob
I don't have any clue about how to solve it 'cept redo the solar panels, do you have any suggestion?