Hey guys,
could you pls give me a little help ?
I have two bigships, standing far away to each other.
No I want one to fire 10 torpedos on the other. I already updated
my torpedo-weapons.tbl to give the torpedo a big enough lifetime,
but I cannot make the sexpression work anymore (without it fires,
but only in the rate of the weapons.tbl, and I need a way faster rate).
Of course I could change the "fire wait"-part in the weapons.tbl,
but then I have to lock the turret within the mission after a short
time, and I'm trying to avoid that. Besides that I will need this more
often in the future.
Question is :
I pretty sure I used earlier the "fire beam" script for this, and it
worked, even if the selected turret was no beam-weapon. This way
I could edit the repeat count and the delay between each launch.
But now it seems that it does not work anymore. I'm using
the 01_20_2004_fs2_open_r.exe and almost the newest
FRED-SCP-exe.
This is the script:
-(event name)
-when
-has time elapsed
- 10
- fire beam
- "firing ship"
- turret xy (the torpedo launcher)
- target ship
(Sorry, format will be deleted after posting, but I'm sure you know
what I mean. Any Ideas ?
Thanks for the help
