Author Topic: the sun limit  (Read 1231 times)

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Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
i can add suns to the stars.tbl withoug crashing the game, however they do not show up in fred. id like to make some new light colors and make some invisible suns (lightsources without an actual bitmap) to light skyboxes. if the limit can be increased i can just use an all black bitmap im place of a sunglow.
« Last Edit: February 22, 2004, 06:37:00 pm by 766 »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Sesquipedalian

  • Atankharz'ythi
  • 211
You must be doing something wrong, my friend.  Suns are easy to add.

Stick this in stars.tbl:
Code: [Select]
$Sun: reduce_ambient
$Sunglow: reduce_ambient
$SunRGBI: -1.0 -1.0 -1.0 -1.0
$NoGlare:
and make sure you have a black PCX called reduce_ambient.pcx in your effects folder.  This will make a sun that is black and blank (i.e. as if there was no sun there at all). Play with the numbers to change the colour and brightness.  Make a new PCX to give your sun a new look.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

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Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
no, im doing it right, probibly just fred.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN