Author Topic: Armageddon  (Read 3404 times)

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Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
or just make it so that it can only fire all the torps at once, after ages of locking time obviously
while the torps are on the fighter it is as slow as hell, but as soon as it fire the torps, it become fast and maneuvrable.

 

Offline Deepblue

  • Corporate Shill
  • 210
Except that it would be balanced with bad manuverability and paper thin armor.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Really plain and ugly. UV-MAP BOMBERS PLEASE.

Quote
Originally posted by Deepblue
*Sigh* Not another my bomber is slower fatter and bigger than your bomber! bomber. Why can't people just use fighter bombers? IE Instead of being a brick they are fighters with externaly mounted torpedoes.

Because the bombs will be so massive that you'll either (a) need a lot of fighters to destroy even a small capital ship, or (b) end up with fighters that are slower, weaker, and probably less maneuverable than dedicated bombers. Plus, the kind of bombs that this monster will carry are likely to be bigger than small fighters.
« Last Edit: March 01, 2004, 01:25:57 pm by 1099 »
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
WEll.. I DID make a high-poly (and slightly diffferent version for Freelancer) so I guess I  can upp the polycount here as well...

At least I it's farely easy to make textures for it...Righty...I'l spiffy it up then...

It's says Punisher Backwards coause I screwed the texture...And it IS UV mapped...

*Slap some textures on it in TS...render...edit render in Photoshop...-> texture ...UV map the ship with Lithium Unwrapper using the texture)..

And It has some issues...IT's so big most capships can't even launch it (fighterbays too small)... And even when they do, it's one at a time(MAX 2) (sine it's roughly the size of a fighterbay entrance)
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
A more detailed model with a new texture....

First two pics updated!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by diamondgeezer
IT HURTS

In all honesty, the first picture loaded and I said 'aargh'. God's honest truth.


I'm severely tempted to roll out the ole GTB Holler and lay down some serious smack....er....down.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Can anyone else see the difference between the new pics and the old pics?
I just had a discussion with Trashman, and he said he fixed the detail probs, but I can't honestly tell the difference :D

 

Offline c914

  • 29
    • www.scfi.pl
difference between old and new picture:doubt:
I don't see anything new. Hmmm.. maybe he change turrets:doubt:
:p :p

  

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
It's more smoother, has more polys and depresiion where the intakes and missile launchers are..

Granted, for the angle of the pics, you can't see too much...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!