Author Topic: Da improvement pack 1.0  (Read 7134 times)

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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
32bit animation is something brought up quite recently we want it too
Bobboau, bringing you products that work... in theory
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Liberator

  • Poe's Law In Action
  • 210
So you're looking at replaceing anis?
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Quote
Originally posted by DaBrain

I not sure about this. The capship explosions were the heaviest perfomance hit in the past.
Now (after most of us got better hardware) they should be no problem anymore. But only with LOD.

For the normal explosions the removement of the LOD should not cause problems (only on really low-end systems).
In contrast to the ones used for capship explosions, these ani´s are only placed individually. (1 per effect)

Having 10 (not sure, mutiple big scaled expl. and shockwaves) or so played at once will be a performance hit on average systems.


yes, maybe so. But then again, I have no slow down whatsoever with my changes :)
Modern man is the missing link between ape and human being.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Quote
Originally posted by Lightspeed
Its basically all the normal effects with their LODs removed. LODs are there for a reason, though  :)


:p
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Offline Lightspeed

  • Light Years Ahead
  • 212
I know. Its just that the nearer LODs should be upped in frame size. :D
Modern man is the missing link between ape and human being.

 
Hey is there anyway to give primary weapons on capital ships a muzzle flash?  So the projectiles wouldn't just magically appear out of the barrel for instance?  But I'm afraid it might slow things down considerably.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
it's something were gona try after 3.6, actualy for turrets it might work now (like you have for flak)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Yes!  That's what I was thinking.  

Maybe kind of like a really rapid beam glow for lasers and stuff.  Like a tenth a second long.  Just a flash and the laser gets shot out and then the glow quickly recedes.  But like I said I'm afraid that would slow things down a lot if you've got a big ship with tons of guns shooting at once.  Or worse, a dozen big ships like that.
« Last Edit: April 17, 2004, 03:37:49 am by 627 »

  

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
it wouldn't slow things down, the system can handle multable 10,000 poly ships at 120fps if properly managed
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together