Author Topic: Help a Totally Confused n00b! :)  (Read 3646 times)

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Offline Lightspeed

  • Light Years Ahead
  • 212
Help a Totally Confused n00b! :)
use the brightness slider in the options.

unlike in normal FS2, it changes the COMPLETE overall brightness.

It workes reversed, so you need to click "-" if you want to make things brighter. Keep clicking untill you're comfortable with what you see.

-edit: The missing shields + transparent support are bugs, and fixed in later builds.
Modern man is the missing link between ape and human being.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Help a Totally Confused n00b! :)
Try adjusting the brightness then Cyker :D Press F2 and fiddle.

(Yeah I know you may have tried it on FS2 Retail and noticed no difference but RT fixed it a while ago and it works now) :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Help a Totally Confused n00b! :)
In FS2retail (prepare to laugh!) it changed the font brightness, and nothing else. Quite useful eh? :lol: :blah:
Modern man is the missing link between ape and human being.

 

Offline Flipside

  • əp!sd!l£
  • 212
Help a Totally Confused n00b! :)
< dutifully laughing > :lol:

Sounds like someone at [V] was doing a 2am shift to wrap up their code ;)

 

Offline Cyker

  • 28
Help a Totally Confused n00b! :)
Is that so?
On mine, the brightness control worked a different way, and actually boosted the brightness of everything. I had it set to 1.80 (My monitor has real crappy contrast)

In almost all the new builds, the brightness control works the other way (i.e. lower=more), and I have a sneaky suspicion it doesn't control brightness at all - it's behaviour is more consistant with a Gamma correction control.
If that's the case, that would explain why I can see sod all :P

In the old FS2, I could manually set my GF4's gamma and brightness and it would carry through into the game, but it don't do that no more. I think this is a DX8 thing 'tho.


LS: The transparent support is a bug?! Aww... I that that was so nifty too...! :)
Certainly seems sensible since the poor thing usually lasts about 2 reloads, usually of other fighters instead of mine... ;)

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Help a Totally Confused n00b! :)
no, the missing transparent support was a bug.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Cyker

  • 28
Help a Totally Confused n00b! :)
Hoo! Okay, played through a lot of the campaign now on LS' exe.

Current analysis is that it's very stable for short runs but degrades like hell over entended play periods.

I played a whole bunch of missions, and after a while I got littly bitty errors - First got a little Windows dialog pop up saying a briefing icon was missing, and in the briefing the ship icon for the Vasudan Ptah was missing from the map.

As things went on, it started to get worse - ANIs were not displaying for weapons like the Prometheus S and Mekhu, and by the time I got to the mission where you're trying to lure a Sathanus into a fight, I was getting entire missing ships!

In this one battle, there's an SC Cain, but it doesn't exist in-game! You can target it and fire at it, but the model is *not there!* - Turrets, everything is missing, and only the huge engine glow can be seen.
Normal weapons fire and beam cannon fire appears to go right through this empty space where the ship should be, but missiles still detonate.

(Have screen shots if you want :))

I went to quit back to the main menu )so I could quit the game and post this ;)), and got a crash-to-desktop with this dialog:
"Error: Could not load in Vhallm!
File:C:\projects\fs2_open\code\MenuUI\MainHallMenu.cpp
Line: 965

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------"


Report ends :)



As an aside - Is there a way to disable the new engine flares? They're real pretty from long range but in a mass close-up furball, all I can see are the engine flares!!


I'm gonna start testing Bob's newest exe now, see how that holds up :)
« Last Edit: March 21, 2004, 09:53:13 am by 1418 »

 
Help a Totally Confused n00b! :)
the engine stuff is done by lightspeed's extra's, so you'd need to disable those.

and that problem you desribed sounds more like texes missing then a whole model.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Cyker

  • 28
Help a Totally Confused n00b! :)
Could be - all I know is that the Cain was there, but had no physical presence in-game :)

I have no clue on how to disable the engine flares short of disabling the whole MediaVP, and I don't really wanna do that because I loose all the other eye-candy too. :)

  
Help a Totally Confused n00b! :)
o_0

i thought the engine effects were a LS vp, not the media one. odd.

get VPview, extract, remove engine flares, remove vp.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm