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FS1 capships ever manage to kill anything? Lately, I have been replaying the original FS and it's subsiquent user mad missions and campigns, and I realized that the ships in FS1 must have been there just for show or something. I mean, come on, I was able to take down a typhon destroyer and not fall below 90% hull damage in a freakin Medusa! And it's funny to see the cruisers duke it out. That one Normandy mission thing, where you jump in with the squadron and two cruisers, and later a Cain apears, and heads to the cruisers. It took the two Levithans about a half an hour to kill the bloody thing!
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Offline Antares

  • 28
  • Author of The Shivan Manifesto
Recall that prior to the Great War, no Terran or Vasudan forces possessed shield technology.  This made capital craft a much more viable threat to both fighters and bombers.
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Offline jdjtcagle

  • 211
  • Already told you people too much!
The shields only save you from about three hits when on medium.
Although, I've noticed the same thing so I replaced the missles of a leviathan to cyclops and put intercepters on fenrises.  quite intertaining:)
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Offline Trivial Psychic

  • 212
  • Snoop Junkie
I'm working on my own campaign that takes place during FS1 era, and I've recently added a broader range of cap-to-cap turret weapons.  For turrets, both Terrans and Shivans have standard, huge, and weak weapons, while the Vasudans have standard and huge.  I've converted the weak weapons into anti-fighter turrets by upping the fire rate, and made a similar weapon for the Vasudans.  I also created mid-turrets that reside about half way between the standard and huge, for each race.  I also made a terran mega turret that does 200 dammage and has an impact exposion.  I even made (or adapted) sounds for each one, by speeding up some sounds or merging them with others.

For the mid-class turrets, I basically needed an anti-cap gun for the front of the Cain and Fenris, as I don't like them just using the same guns as on all the rest of the turrets for their primary gun.  I have also gotten in the habbit of loading the forward turret of the Leviathan and Lilith with Terran Huge and Shivan Megafunk weapons respectively.

Later!
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Offline Flaser

  • 210
  • man/fish warsie
Quote
Originally posted by Trivial Psychic
I'm working on my own campaign that takes place during FS1 era, and I've recently added a broader range of cap-to-cap turret weapons.  For turrets, both Terrans and Shivans have standard, huge, and weak weapons, while the Vasudans have standard and huge.  I've converted the weak weapons into anti-fighter turrets by upping the fire rate, and made a similar weapon for the Vasudans.  I also created mid-turrets that reside about half way between the standard and huge, for each race.  I also made a terran mega turret that does 200 dammage and has an impact exposion.  I even made (or adapted) sounds for each one, by speeding up some sounds or merging them with others.

For the mid-class turrets, I basically needed an anti-cap gun for the front of the Cain and Fenris, as I don't like them just using the same guns as on all the rest of the turrets for their primary gun.  I have also gotten in the habbit of loading the forward turret of the Leviathan and Lilith with Terran Huge and Shivan Megafunk weapons respectively.

Later!


Ever considered wokring on TVWP? This stuff could greatly help us in our later chapters - it would solve the problems with underpowered capships.
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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Quote
Originally posted by Dough with Fish
FS1 capships ever manage to kill anything?


Bombers had a far greater effect back in the Great War days. ;)
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Offline Lightspeed

  • Light Years Ahead
  • 212
Quote
Originally posted by Flaser


Ever considered wokring on TVWP? This stuff could greatly help us in our later chapters - it would solve the problems with underpowered capships.


Not at all. We kinda stick to canon FS.

And.... ever tried killing a Fenris in an Apollo without shields on insane? Have Fun ;)

It was possible in FS1 as there was no engine wash, but with engine wash you're going to have a really, really tough time.
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Offline Flaser

  • 210
  • man/fish warsie
Quote
Originally posted by Lightspeed


Not at all. We kinda stick to canon FS.

And.... ever tried killing a Fenris in an Apollo without shields on insane? Have Fun ;)

It was possible in FS1 as there was no engine wash, but with engine wash you're going to have a really, really tough time.


I was thinking more about their true anti-capship punch.
Capships hadn't had shields even back than, but they should have had some sort of high caliber weaponry against other capships. Nothing advanced, I think of big slow moving turrets that do 1/12-1/8 damage of your average beam on a corvette. These would be the big guns of the Orion and Typhoon, cruisers would have turrets that do 1/4-1/3 the damage of their big cousings.

That shouldn't really screw gameplay since these turrets pose no danger on a figter or bomber - they're too big and slow - but capships could finally duke it out WWII style.

I know this sounds all easy and cheesy, but balancing is a b***h so I have no intention to hold this against anyone.

I just thought his work could be a good template to start with.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 
True. Terran huge turrets and stuff like that are meant for other Capships.

 

Offline Nuclear1

  • 211
Quote
Originally posted by Dough with Fish
FS1 capships ever manage to kill anything? Lately, I have been replaying the original FS and it's subsiquent user mad missions and campigns, and I realized that the ships in FS1 must have been there just for show or something. I mean, come on, I was able to take down a typhon destroyer and not fall below 90% hull damage in a freakin Medusa! And it's funny to see the cruisers duke it out. That one Normandy mission thing, where you jump in with the squadron and two cruisers, and later a Cain apears, and heads to the cruisers. It took the two Levithans about a half an hour to kill the bloody thing!


Did you ever try playing it on a difficulty above Very Easy? Try playing the "Unstoppable" Multiplayer mission on Insane, and just try to get past the Shivan destroyer's turrets safely, nevermind the, literally, dozens of Basiliks swarming all around you.

Also, play The Sands of Normandy on Hard-Insane and you'll find that the Cain goes down much quicker, thanks to the quicker-firing Leviathan weapons.
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Offline Trivial Psychic

  • 212
  • Snoop Junkie
Quote
Originally posted by Flaser
Ever considered wokring on TVWP? This stuff could greatly help us in our later chapters - it would solve the problems with underpowered capships.


I may take you up on that... eventually.  From what I understand, it's gonna be a while before TVWP gets that far, and by that time (if I get it done), I'll have released my campaign "GTI: Untold Sorties".  Once that's done, I should have a more effective array of skills to bring to the table, as I'm still somewhat of a newcomer to this sort of thing.

If you're wondering, my capmaign takes place very close to FS1, in the months leading up to it and overlapping with FS1's beginning, at the tail end.

Later!
The Trivial Psychic Strikes Again!