Author Topic: Brief Question  (Read 3560 times)

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Offline StratComm

  • The POFressor
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It's all just a matter of what you're calling it.  IIRC Light Blooming refers to a specific render process which this is absolutely not.

Anyway, you'd only want this applied to the glow maps, not to spec or anything else.  Applying it to the spec map would wash out the detail that the spec maps can provide.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Liberator

  • Poe's Law In Action
  • 210
Spec maps define the reflectivity of the object, so the light reflected should have "blooming" too
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Quote
Originally posted by StratComm
Anyway, you'd only want this applied to the glow maps, not to spec or anything else.  Applying it to the spec map would wash out the detail that the spec maps can provide.


that, and to objects in front of suns.
Modern man is the missing link between ape and human being.

  

Offline Nico

  • Venom
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  • 212
You want raytracing too, maybe? :p
Yeah, I think what you call overexposure ( it's just a glow, but since the name is already taken by the slef illumnation maps... ) should be applied to the glow ( d'uh! ) map only, but should also ignore the black color, coz I tried the old build (  the pic is with the demon, above, is from me ) and it glowed even the black, which was very odd :p ( but, honestly, for some things, black glow could be hella cool, ah, choices, choices :p )
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