I encountered that problem sometimes when I was still using
TS3.2.
I had to place the texture wrong in truespace, so that it will
be right into position after conversion.
Example : Truespace UV-Coordinates were
U repts : 0.75
V repts : 0.75
U offset : 0.25
V offset: 0.5
When the texture will be screwed up, normaly I have to change the
U or V offset
to the contrary, let's say
U offset : -0.25.
Since I use TS5.x, I didn't encountered that problem again until this
model came out that model Lynx is refering to (and there is the
same problem on another model too). If It would be a single
texture, it would be no problem, but this is a very complex
detail-texture and it couldn't be corrected by simply changing the
Coordinates to the contrary, they are very hard messed (due to the
amount of details, the tilling is very low).
Besides that, there is not even some resaving into 3DS necessary,
when I directly open the cob-file in 3D-explorer, it is messed up also. Only TS displays it correctly.
![:(](https://www.hard-light.net/forums/Smileys/HLP/frown.gif)