Author Topic: Conversion trouble  (Read 1361 times)

0 Members and 1 Guest are viewing this topic.

Offline Lynx

  • 211
I did a model for WCS, a heavy cruiser. It's textured with two or three different tiling textures, and one bigass texture which is used for all the details lik tech gratings, intakes, logos, windows and so on. The problem is that the texture coordinates of this very texture get totally twisted during the conversion progress. Any idea what causes this and what to do to fix it?
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Possibly.

If you are viewing this model in modelview, you should know that if the map is larger than 512x512, or it doesn't have both sizes equal (ie.: 234x468), Modelview will not show the textures correctly. However, it will render properly in Aurora, and in FS2. :nod:

Hope this helps. :)
Freelance Modeler | Amateur Artist

 

Offline Tolwyn

  • The Admiral
  • Administrator
  • 214
  • Ridiculously Old Fraud
    • Wing Commander Saga
the problem is different: the ship looks correctly in Truespace, if I convert the file to 3ds however uvw data is totally messed up :(
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
That's odd. I've never run accross tihs before, and I convert between 3DS and COB fairly often. Perhaps it's the converter. Are you using 3d Exploration? Try playing with the UVW Settings in that program, if you are.
Freelance Modeler | Amateur Artist

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
I encountered that problem sometimes when I was still using
TS3.2.

I had to place the texture wrong in truespace, so that it will
be right into position after conversion.

Example : Truespace UV-Coordinates were

U repts  : 0.75
V repts  : 0.75
U offset : 0.25
V  offset: 0.5


When the texture will be screwed up, normaly I have to change the
U or V offset to the contrary, let's say U offset : -0.25.

Since I use TS5.x, I didn't encountered that problem again until this
model came out that model Lynx is refering to (and there is the
same problem on another model too). If It would be a single
 texture, it would be no problem, but this is a very complex
detail-texture and it couldn't be corrected by simply changing the
Coordinates to the contrary,  they are very hard messed (due to the
amount of details, the tilling is very low).

Besides that, there is not even some resaving into 3DS necessary,
when I directly open the cob-file in 3D-explorer, it is messed up also. Only TS displays it correctly.:(
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
does it render correctly in PCS
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Could that be because the cob->3ds conversion mirrors a model along its centerline?  IIRC it's a left-hand vs. right-hand coordinate system issue.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
quite possibly
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Quote
Originally posted by Kazan
does it render correctly in PCS


I have to admit, that nearly no model I made render in PCS. Where do I have to put the map files in ?

I have entered the path (under options) for my modding folder, and
not for the standard-FS2- folder, maybe that's why it is not rendering.

But as I said, not even the original cob-file is displayed correctly in
3d-Explorer. I'm sure this is just another stupid Truespace-Error.
Looks like it cannot handle this sort of detail texture.

@Kazan, if you wish I can upload the two wrong models on our
FTP, maybe you have an idea when you can see it in nature.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I was going to offer to look at it for you, but if you want Kazan to, I'm sure he's more than capable.
Freelance Modeler | Amateur Artist

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Starman01: you have something setup wrong

make sure you have the latest version of PCS - and set the texture path to the fs2path
(NOT fs2path\[mod\]data\maps)
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Quote
Originally posted by Raa Tor'h
I was going to offer to look at it for you, but if you want Kazan to, I'm sure he's more than capable.


No offense, but it is more because our models are not for the public yet, more like internal secrets, and Kazan has already access to them.  :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I know how that is. I am TVWP Staff, after all. But should you need it, my offer still stands. And it wouldn't be made public. (I don't even know enough about WC for me to want to keep the model)
Freelance Modeler | Amateur Artist

  

Offline Flipside

  • əp!sd!l£
  • 212
I tend to export as .OBJ where possible, though I use lightwave, and then texture the obj (Deep Paint) and export that as a .cob with 3dx. It tends to be pretty reliable I find :D