Author Topic: TrueSpace cry for help  (Read 3305 times)

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Offline JarC

  • 28
Quote
Originally posted by Carl


shhh, he ups and changes the pic I was referring to...no point keeping my reply intact then...
« Last Edit: May 04, 2004, 08:51:29 am by 106 »
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Offline KARMA

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both me and carl interpreted it like if he was asking for mirro, but now I realize that we may be wrong, and that he was asking just for a flipping faces tool

 

Offline Havock

  • 27
....and suppose i want to add a "cavern" into an object?
like the hangar of the orion (just an example)

 

Offline karajorma

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Quote
Originally posted by Havock
....and suppose i want to add a "cavern" into an object?
like the hangar of the orion (just an example)


The easiest way is simply to extrude the face where you want to put the hole and then move the end of the new extrusion inside the model.
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Offline Black Wolf

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Re: TrueSpace cry for help
Quote
Originally posted by JarC

where can I find a step by step tutorial for superdummies?
 


Step 1 - Uninstall Truespace

Step 2 - Do not install illegal version of Max that you could probably download and crack from somewhere - instead, buy it legally, then install it... Yes. Or use GMax.

Step 3 - Read the GMax tutorials.

Voila. Step by step guide to mastering truespace.
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Offline KARMA

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bah I doubt that whoever is able to master any aspect of GMAX  needed to build an fs2  isn't able to master the same in TS, and viceversa...it's just a matter of wish, time, practice, experimentation, patience

 

Offline ShadowPuppet

  • monkey/fish war person
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Blackwolf.... you can't uninstall Truespace!

The last step for ANY modelling for FS2 has to be creating a Truespace format file ( cob ) unless someone knows of a plugin for any other modeller.

A handy tip for anyone wishing to use expensive modelling tools without paying HUGE amounts of money.... Most high end modelling tools offer a reduced price 'educational' package. Believe me...it saved me a fortune getting Max. One downside... you CANNOT model for money. The licence is strictly non-profit use.

Also...older versions of modellers can be picked up on e-bay for sensible money. Be careful though...old versions of Max used a hardware copy protection 'dongle'. I saw a copy being sold without it, which would have been a complete waste of money!!! Can pick up some bargains that way!
Victory for the Lightwave Liberation Army!

Down with the Truespace Tyrants ;)

 

Offline Xelion

  • 28
  • In the Ether
Render-Lab has some TS tutes but they're only for TS v5/6.

Since where on the topic of TS and I have such limited skills, how do u rotate a turret?

 

Offline karajorma

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I cover how to create rotating turrets in my FAQ.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Xelion

  • 28
  • In the Ether
Kara I didn't ask how to create one, I'm asking how to rotate one only for renders, but I gather this tutorial will help ;) thanks

 

Offline TopAce

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Quote
Originally posted by Carl




If you had read my second post, you would have known I have found that. :D
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline karajorma

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Quote
Originally posted by Xelion
Kara I didn't ask how to create one, I'm asking how to rotate one only for renders, but I gather this tutorial will help ;) thanks


Oh. That's simple. :D Click on the object, go down the hierarcy and select the turret (or just select it using trueview), open the object info box and play about with the rotation values :D

Good to see you're getting into the habit of rotating turrets this early in your rendering career :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Xelion

  • 28
  • In the Ether
Thanks :D. Well I wanted to get started the right way. I just don't want to hear those same complaints I heard a long time ago, how the turret was always in the original position and wasn't rotated to a different angle. :p

 

Offline Havock

  • 27
well, i just tried to fiddle around with truespace for a bit, just for the heck of it:
first attempt after some inserting of cubes, kick em together and well.
GTRD woooo
Retina Destroyer.

http://members.lycos.nl/durandalarw/TSschip.JPG

the "nose" is suffering from bad geometry or something, i'm working on it :p

just started adding detail (like the hangar thingies to the right and stuff)
and truespace is not nice to work with, that's for sure :p

 

Offline karajorma

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The basic shape is quite nice. Just needs detail. A LOT of detail :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Havock

  • 27
Quote
Originally posted by karajorma
The basic shape is quite nice. Just needs detail. A LOT of detail :)


busy with that.

just a few questions:
- how can i make multiple engine exhausts of the same size?
(copy & paste?)
- how can i solve the rather annoying glitch in the front.

design doesn't look really high tech to me, personally.
perhaps some far-pre-great-war-relic.or i could of course completely refit the design and make it an installation.

  

Offline TopAce

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Its rather a naval anti-air ship than a spaceship. This is not a critic, it is merely my opinion.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.