Author Topic: Stormy waters  (Read 2853 times)

0 Members and 1 Guest are viewing this topic.

Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
Still in very early developement though, i just started at surfacing it.



I added a few displacement map's and a few reference objects so the suppatch is animated. it's using a low aa but it seems like if i use no aa at al it looks more realistic

I'm now surfacing it, wich is not my best skill as my teacher always says :p but hey practice makes miracles;)
« Last Edit: April 27, 2004, 04:20:14 pm by 400 »
icq 127261564
www.ngproductions.nl
Tapping I3****

 

Offline Flipside

  • əp!sd!l£
  • 212
Nice feel to the water, bit I'd suggest you turn up the specularity slightly on that material, it looks a little 'dry' for water i my opinion :)

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
Add things like an Galley being thrown around in it
I like tho :)
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 
looks good, except something needs to be done to make it look less like rocky landscape and more like the high seas
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
Quote
Originally posted by Jetmech Jr.
looks good, except something needs to be done to make it look less like rocky landscape and more like the high seas


yeb i alterd the displacement map, there where to much irregular shapes, although the high seas are not only waves, especialy not when a good wind is blowing, lot's of foam and irregular waves are created by the wind.
icq 127261564
www.ngproductions.nl
Tapping I3****

 

Offline Corsair

  • Gull Wings Rule
  • 29
Throw in the Volition pirate ship. :D
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 
Quote
Originally posted by USS Alexander


yeb i alterd the displacement map, there where to much irregular shapes, although the high seas are not only waves, especialy not when a good wind is blowing, lot's of foam and irregular waves are created by the wind.


Yes, i know, ive spent 1/4 of my life on an island. I know what the ocean looks like. It's just that it doesnt have the shimmering, liquid 'feel' of water. you have the look spot on, though.

And i second the notion for a pirate ship!          :D
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline SanKor

  • 25
at the first glance, i thought it was icey terrain!
anyway, i think it looks pretty nice at this point(after looking a bit longer, it looks like the water in "Hostile Waters", and i would say it's a good thing, because in that game, water looked pretty realistic to me :)) you should make it more blue, and have the white foam around

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
I like it. :) Needs to have more reflection, though. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
Well as i said before, surfacing is not my best aspect.

Here's a update of the ocean.


I added more detail like foam enz.

i'm still tweaking the main surface to let it look more water like, and more spec is needed.
icq 127261564
www.ngproductions.nl
Tapping I3****

 
much better :D
The Tao that can be told is not the eternal Tao. The name that can be named is not the eternal Name."
-Lao-Tzu

 
OOOH, its so pretty now! I really like what youve done!
Hmm, one suggestion: if the weather is stormy, it might, keyword MIGHT, be cool to have little splashes of rain on the surface.

or not, s' up to you. Either way i think its very good.        :yes:
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline Flipside

  • əp!sd!l£
  • 212
Very nice :) Possibly rather than rain itself, add a little distance fog to blur the line between the water and the sky? Not too much, as you are pretty close to the water, but just a touch?

 
forget my idea, Flipsides sounds like it would work far better. :)
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

  

Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
Well my idea is to put rain and hozes in the scene, after i'm done surfacing i'll add a enviroment with fog rain enz.
« Last Edit: May 02, 2004, 03:41:03 am by 400 »
icq 127261564
www.ngproductions.nl
Tapping I3****