Author Topic: Number of layers of textures?  (Read 1182 times)

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Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Number of layers of textures?
Quick question:

How many layers of textures is the SCP currently applying to a polygon?  By my count, there are 3: the main texture, the glow map, and the spec map.  Environment mapping may add a fourth, I don't know.

I ask because my Radeon IGP 340M is supposed to be able to handle 3 textures at a time, but it seems not to use specular.  This might be explained if specular were actually being used as a fourth texture.
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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Number of layers of textures?
we only use two at a time, and only in the defuse/glow pass, this is something of an inefeshency, but I did it this way to maximize compatability.
I have put much thought into a new material system that would be more flexable and enable the use onf up to tree textures if it was suported, but currently the SCP requires only two texture stages.
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