Author Topic: Building a test warp ani, need some help...  (Read 1745 times)

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Offline SA22C

  • 26
Building a test warp ani, need some help...
I was watching the FS1 intro and thought that the current warp ani doesn't really capture the feel of the warp effects in the movie.  Where the current in-game effect just sort of springs up out of nowhere, the movie effect explodes with a bright white pulse before settling down into the familiar blue ripple.  I want to try and emulate that effect, so I cobbled together an impact effect and warp map from the Inferno release.  I think that it looks pretty good, at least in ANIVIEW32.  But when I try to use it in-game, the warp map looks the same.

What filename should I have for the warp map ani?  Right now it's warpmap01.ani, which I thought was the right one, but you never know...

ANIBUILD32 asks me for a 'loop' frame.  I assumed that frame would be used to loop the ani after a specific point, IE: my new shockwave/exposion thing happens and then the map loops the regular old blue ripple.  Is that what that does, or am I out to lunch?

Anything else I should know about in-game ANI's before I get too far into this?

Here's the ANI if you want to test it.

Credit for the graphics should of course go to the Inferno team, all I did was cobble them together.  If I can get this working, I will try to build my own shockwave effect to more closely match the FS1 into.

 

Offline Trivial Psychic

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Building a test warp ani, need some help...
The link isn't working for me.
The Trivial Psychic Strikes Again!

 

Offline Liberator

  • Poe's Law In Action
  • 210
Building a test warp ani, need some help...
Sorry if I stole your thunder SA.

Try this one and then click the link
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

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Offline jdjtcagle

  • 211
  • Already told you people too much!
Building a test warp ani, need some help...
Pretty sweet :nod: :yes:

I smell success with this, oh no wait, that was me and it was definately not success. :D
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Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Building a test warp ani, need some help...
A part of it looks like my shield ani. :)

The color palette is not optimal.
« Last Edit: June 15, 2004, 03:09:05 am by 1688 »
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
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Offline Lightspeed

  • Light Years Ahead
  • 212
Building a test warp ani, need some help...
Yes, its DaBs shield ani with the original warpmap, with a water bump applied.

Volitions original map >>>>>>>> this.

It just doesnt look like a warp texture anymore.
Modern man is the missing link between ape and human being.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Building a test warp ani, need some help...
It is not perfect yet, but the basic idea is very good.
Keep it up.

The problem is that the model is the thing that gets bigger, not the ani.

So the glowing flash you want will be small.
The effect you are aiming for is only possible with a model change.


Edit: Uhm... I ment SCP code changes ;). The model is static.
« Last Edit: June 15, 2004, 08:44:52 am by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
Building a test warp ani, need some help...
the model is dynamic, it scales up and down corectly, and you can make a diferent warp model if you want, TBP did this
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Offline StratComm

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Building a test warp ani, need some help...
I think what you want is not a model, it is a large animated glow (at least the radius of the jump hole) that plays when a subspace opening first breaches into normal space.  That would require a code change.  Simply applying it to the warp map won't work, because that is mapped onto a physical model which will not only make the animation prohibitively small, it will also tile it and make it look really bad if you ever get the chance to notice.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline SA22C

  • 26
Building a test warp ani, need some help...
I thought that the model would prohibit this from working.  Maybe if I have some blank frames before the animation starts, to allow time for the model to increase in size...

Time to go back to the drawing board...

  

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Building a test warp ani, need some help...
I already thought it looked formiliar to me:D

Made that warp map about 2 years ago for INF.
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