Meh, and here I just added a command line option to get
rid of that debris.

Lemme go through this:
DaBrains Shield hitThis was added in the effects VP, but I must've downloaded it straight to the VP folder and forgot to credit DaBrain.

I fixed this in the wiki and the next version's readme.
I think I might remove this in the next version, since like Turambar said, it's a lot different.
Lightspeeds Subspace mapsI feel that this is more of a replacement than an upgrade...so I'll leave it in the kpack.
New Floaty debris by: ???I don't think it's a minority opinion that the current debris is crap.

I'll add this, pending an in-game test. It might actually look good enough that it's distracting.
Fixed Version of Bob's High poly perseusI'd add this to mv_models, except for one thing. I took a look at it in Modelview and noticed it was 5432 polies. That's about twice as much as the maximum a fighter should be. The Hi-poly Fenris is 6518 polies, and it uses them much (IMHO) better than the Perseus.
And the model is in SQUARE polygons...AFAIK, Freespace will convert those to triangles. Meaning 10864 polies.
The smoothing on the model is great, but it seems like all those polies could be put to much better use.
And of course, I need to add the new maps by the three stoodges.
