Author Topic: More proof that i rock: Media VP Patch  (Read 2648 times)

0 Members and 1 Guest are viewing this topic.

Offline Krackers87

  • 158 crew
  • 29
More proof that i rock: Media VP Patch
I've decided to make a little addition to the 3.6 media VP with some enhancements that werent included in the original pack, but i thought needed to be.

Whats in this pack:


DaBrains Shield hit

Lightspeeds Subspace maps

New Floaty debris by: ???

Fixed Version of Bob's High poly perseus

Yes thats damn straight, i fixed up Bob's high poly perseus so it can work in game, well, theoreticaly, as i havent had time to test it out yet. It has debris, and lod (ripped from V's perseus) and a shield conformed well (made myself) and i imported all the gun points, path etc, from the original perseus.


Have fun my children:
http://hades-combine.com/hosted/files/mv_kpack.zip

best part is, it doesent even need the other 3.6 vp's to work, so booyah. (although the subspace thinger would look alot better on those smothed tunnels)

Instructions:
Download it
Unzip it (with proper unzipping progy of course)
Place it in proper dir

If you fail to comprehend this, slap yourself and try again.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
More proof that i rock: Media VP Patch
The Perseus works. Atleast for the techroom, I didn't try it in-game.

I looks just great with the new textures :)

But the loading took forever...
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
More proof that i rock: Media VP Patch
About the loading...
What exactly does your directx do?  Can it ever be helpful in Fs2 loading problems.  Look at some other games, they have big files, but it doesn't take forever to load
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Lightspeed

  • Light Years Ahead
  • 212
More proof that i rock: Media VP Patch
I'll download this and give it a try :)
Modern man is the missing link between ape and human being.

 

Offline Krackers87

  • 158 crew
  • 29
More proof that i rock: Media VP Patch
any one like it?
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
More proof that i rock: Media VP Patch
someone extract the perseus please.

Edit: actually, just put the debris and the perseus in the same little thing, the ones that are definite upgrades, not to say that i dont like the subspace maps and the shield hits, but those are more "versions"
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
More proof that i rock: Media VP Patch
I thought my shield ani was in the mediaVP before...

And I think Turambar is right, somehow.

But the stock Subspace maps are just too ugly, so better use Lightspeeds.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Deepblue

  • Corporate Shill
  • 210
More proof that i rock: Media VP Patch
Debris are by Sandwich and me.
Though they still could use an upgrade. (they still are a lot better then the old ones)

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
More proof that i rock: Media VP Patch
Meh, and here I just added a command line option to get rid of that debris. :p

Lemme go through this:

DaBrains Shield hit

This was added in the effects VP, but I must've downloaded it straight to the VP folder and forgot to credit DaBrain. :o I fixed this in the wiki and the next version's readme.

I think I might remove this in the next version, since like Turambar said, it's a lot different.

Lightspeeds Subspace maps

I feel that this is more of a replacement than an upgrade...so I'll leave it in the kpack.

New Floaty debris by: ???
I don't think it's a minority opinion that the current debris is crap. :p I'll add this, pending an in-game test. It might actually look good enough that it's distracting.

Fixed Version of Bob's High poly perseus
I'd add this to mv_models, except for one thing. I took a look at it in Modelview and noticed it was 5432 polies. That's about twice as much as the maximum a fighter should be. The Hi-poly Fenris is 6518 polies, and it uses them much (IMHO) better than the Perseus.

And the model is in SQUARE polygons...AFAIK, Freespace will convert those to triangles. Meaning 10864 polies.

The smoothing on the model is great, but it seems like all those polies could be put to much better use.


And of course, I need to add the new maps by the three stoodges. :p
-C

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
More proof that i rock: Media VP Patch
lol, three stoodges
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Deepblue

  • Corporate Shill
  • 210
More proof that i rock: Media VP Patch
Wheres the build and whats the command line option to get rid of the debris?

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
More proof that i rock: Media VP Patch
Quote
Originally posted by WMCoolmon
Meh, and here I just added a command line option to get rid of that debris. :p


How hard would it be to make a mission flag that would implement this (for specific missions only) if it wasn't command lined by the user for general use?
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
More proof that i rock: Media VP Patch
I wish more of the features (command line or otherwise) were mission features instead, then just default them to the way FS2 normally works for compatibility with the original missions... like the new screwed up AI, do you have any idea how much it's botched the original missions? I can't even continue my game because one of the missions is now impossible to beat due to a cap ship turning it's fire on a support ship that's trying to dock with it, even though they're on the same side!

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
More proof that i rock: Media VP Patch
Quote
Originally posted by Black Wolf


How hard would it be to make a mission flag that would implement this (for specific missions only) if it wasn't command lined by the user for general use?


Not very, but IMHO it's more of a graphics than a gameplay option...
-C

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
More proof that i rock: Media VP Patch
Yeah, it is. It just looks ****ty when you're flying in an atmosphere with it there, but, IMO, good in space. It's a trivial thing really.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
More proof that i rock: Media VP Patch
I see your point. :)

I'll look into adding it the next time I have occasion to mess around with the code.
-C

  

Offline WMCoolmon

  • Purveyor of space crack
  • 213
More proof that i rock: Media VP Patch
Quote
Originally posted by Deepblue
Wheres the build and whats the command line option to get rid of the debris?


Third build in the Fred 'n FS thread in the Recent Builds forum. The command line is "-nomotiondebris", it should show up in Launcher v5 if the build supports it. :)

Sorry I ignored your question twice. :nervous:
-C