Author Topic: Uhh..., where is the Jump Node??  (Read 3854 times)

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Offline Krackers87

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Uhh..., where is the Jump Node??
hey i got a really good idea for this, but i need an animated texture of like a blue/white, like plasmy flowy thing
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Taristin

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  • BlueScalie
    • Skelkwank Shipyards
Uhh..., where is the Jump Node??
Here. Play with this... I haven't tested it yet, and it's super high poly (5k, for some reason) But it'll do as a placeholder, no?

Or not. It's totally up to you. This is only temporary until someone who has a better vision of how it should look steps up...
Freelance Modeler | Amateur Artist

 

Offline Taristin

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Uhh..., where is the Jump Node??
Oh. It might not be the right name. :nervous:  I'm not all together this morning.
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

  • Light Years Ahead
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Uhh..., where is the Jump Node??
err... Raa... you won't need *that* - the model is still being rendered in wireframe mode. ;)
Modern man is the missing link between ape and human being.

 

Offline Taristin

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Uhh..., where is the Jump Node??
Well, that's what I asked... Then it'll be 100x easier to make something up, and have it look decent.
Freelance Modeler | Amateur Artist

 

Offline Krackers87

  • 158 crew
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Uhh..., where is the Jump Node??
i got something we can use, it ownz the original too. I dont know if it'll work any better tho..

edit: this sux, i cant get it to rotate  :(

it doesent have an entry in the ships.tbl...
« Last Edit: June 20, 2004, 03:17:51 pm by 1143 »
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Krackers87

  • 158 crew
  • 29
Uhh..., where is the Jump Node??
can someone help me with getting this thing to rotate?
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 
Uhh..., where is the Jump Node??
maybe you should be a bit more "specific"?

Greetings,
Psychonaut

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Uhh..., where is the Jump Node??
It won't rotate. You can't do that. Sorry.

I'll have another whack at it later. I'm a little tired of MAX at the moment... *kicks his cocpitted ships fleet, and their tiny little problems*
Freelance Modeler | Amateur Artist

  

Offline Black Wolf

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Uhh..., where is the Jump Node??
Quote
Originally posted by Raa Tor'h
Well, that's what I asked... Then it'll be 100x easier to make something up, and have it look decent.


Actually, IIRC, Bob said it had to be made entirely out of Triangles... I tried that - It wasn't easy to make it look at all cool, closest I could get was a semi decent thing that looked, well, triangulated.
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