Author Topic: FRED, wings, and bugs  (Read 1108 times)

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Offline WMCoolmon

  • Purveyor of space crack
  • 213
FRED, wings, and bugs
As some of you might know, a few days ago I implemented some code that would load only the used weapons in a mission instead of every single one. At least, I thought it would.

However, while running one of the Derelict missions (attached for your comfort) FS2 kept on crashing I did a little debugging, and found out that a ship was firing a Harpoon - which was mentioned nowhere in the mission file. The ships that would have Harpoons - the drone Lokis - were refitted with Harpoon#Weaks.

My question, do/should ships in a respawning wing have the same loadout as the first wing? Is this an older bug with FRED, or am I missing something in the mission?
-C

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
In theory, they do.  Or at least they are supposed to.  Respawning wings should be identical to the original wings.  If they aren't, it counts as a bug in my book.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
i agree with stratcomm, but to the best of my knowledge, this is new.  I have never had this problem.  Treat it like a bug, squash it and feed it to your ex.
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Offline WMCoolmon

  • Purveyor of space crack
  • 213
I'm not 100% sure they do, but I don't think any other ship in the mission has Harpoons as its default loadout. So they're prime suspect.

If anyone else knows of a time that ships can warp in with weapons not mentioned in the mission file, please feel free to contribute. :nod:
-C