well...been trying to sort this by trial and error...but it has mostly been the latter
What I want to build is a large turret, similar in function and movement to a ww2 warship turret.
There is a boxy turret body, with 2 guns sticking out the front.
I have made it up as a 2 part turret with the guns as a single 'arm' with 2 firepoints. What I can't get right is the correct movement constraints.
With the gun at rest, facing forwards:
I want it to be able to rotate 90 degrees left, and 90 degrees right. Max elevation would be around 90 degrees ( straight up ) with minimum depression being horizontal.
Can the FS2 turret code do this?
If not, what settings should I use to get as close to this as possible? The gun can't be allowed to rotate the turret further round, since the barrels would clip objects, or she would be firing through parts ofthe superstructure. Also, I don't want teh barrels going past vertical and pointing backwards!
Just can't seem to hit on the right method. The turret works OK in all other respects. Parts are correctly centred, firepoints are OK.
For single 'non moving part' turrets, the normal gives you a 'centre' line, with the angle of movement giving maximum 'deviation' away from that centre creating a cone of fire.
Any suggestions?