Originally posted by Flipside
I always felt that the Network play on the Xwing games in particular was tagged on as a last minute thing because, when XvT came out, networked computers were rare, but on a sharp rise.
I will agree that XWA and Bridge Commander had multiplayer that felt like it was tagged on at the last minute, but XvT was designed almost solely for the purpose of LAN/Internet play.
Games back then had excellent LAN play (any shooters, MW2 series, flight sims, etc.), with low lag for LAN's, although internet play was much lower. Totally Games botched it big with their lack of networking skills on that game for it to work on a LAN. No other games I've seen has lag like that on a LAN, even back prior to its 1997 release. Otherwise, I have no doubt, despite its aging graphics, that game would be played today by more than what shows on The Zone.
I would like to add to this thread by asking that if we as a community do chip in and obtain the rights to FS3, will the game be sold, or handed out for free? If copies were sold, then I could feel a little more at ease in investing into the game with others. Not as a money maker for those that helped out financially, but at the very least, some sort of return investment.
After thinking it through for the last few days (no I don't have anything better to do, so stop right there)

I was considering that having so many community people donating/advising/working on the project, it could run into serious trouble, both in building it and legally. I would hope that all bases would be covered to assure everyone's concerns in that area, and that the team was carefully selected (which I'm sure that the people who contribute here a lot more than I know who would be best suited for that role).
PS - I would contribute more, but alas, I rarely edit/make things - I mainly game.

Hence my low post count in almost 2 years of being here.