Author Topic: Cold hard facts about FS3 and licence  (Read 3228 times)

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Offline Inquisitor

Cold hard facts about FS3 and licence
It's pretty standard practice to have alot of written source material before you engage in story driven stuff.

There's tech design docs, functionality stuff, and, story stuff. We have 3 guys who are prepping our universe for a table top game,  and we're using that as the basis for most of our in-game stuff, and Lore isn't even a SP game.
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Cold hard facts about FS3 and licence
Quote
Originally posted by Flipside
I always felt that the Network play on the Xwing games in particular was tagged on as a last minute thing because, when XvT came out, networked computers were rare, but on a sharp rise.


I will agree that XWA and Bridge Commander had multiplayer that felt like it was tagged on at the last minute, but XvT was designed almost solely for the purpose of LAN/Internet play.  

Games back then had excellent LAN play (any shooters, MW2 series, flight sims, etc.), with low lag for LAN's, although internet play was much lower.  Totally Games botched it big with their lack of networking skills on that game for it to work on a LAN.  No other games I've seen has lag like that on a LAN, even back prior to its 1997 release.  Otherwise, I have no doubt, despite its aging graphics, that game would be played today by more than what shows on The Zone.


I would like to add to this thread by asking that if we as a community do chip in and obtain the rights to FS3, will the game be sold, or handed out for free?  If copies were sold, then I could feel a little more at ease in investing into the game with others.  Not as a money maker for those that helped out financially, but at the very least, some sort of return investment.  

After thinking it through for the last few days (no I don't have anything better to do, so stop right there)  :cool:   I was considering that having so many community people donating/advising/working on the project, it could run into serious trouble, both in building it and legally.  I would hope that all bases would be covered to assure everyone's concerns in that area, and that the team was carefully selected (which I'm sure that the people who contribute here a lot more than I know who would be best suited for that role).

PS - I would contribute more, but alas, I rarely edit/make things - I mainly game.  :(  Hence my low post count in almost 2 years of being here.
« Last Edit: July 18, 2004, 07:15:33 pm by 976 »
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Offline IceFire

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Cold hard facts about FS3 and licence
Well just take the FS Bible for instance. Thats a bunch of pages from the book probably.  I don't know for sure that one exists but thats my generalized impressions that I've gotten over the years, plus the questions that we asked in various interviews with Volition staff and have posted on VW.

I did not ever work for Volition.  I did at one point run the largest fan site (till HLP eclipsed us :D) and I've visited their offices twice.  Its a neat little setup and its great to see inside how these game studios work.  A real eye opener and an experience I will always treasure.  Not to mention meeting Orange, Remora, and Dynamo in person.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 
Cold hard facts about FS3 and licence
I hope you brought home some autographs.  ;)
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Offline Ace

  • Truth of Babel
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Cold hard facts about FS3 and licence
Quote
Originally posted by Flipside
Cool! :)

Well, I can't resist taking my own shot in the dark, and I must admit, I always thought the 'bigger problem' that the Shivans were a symptom of was......Freespace ;)


(obscure VBB reference ahead) Flipside has probably earned himself a cookie ;)
« Last Edit: July 18, 2004, 08:34:11 pm by 72 »
Ace
Self-plagiarism is style.
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