no. just put # infront of the wingman's name as to who it is sent from. This is done to send messages from people who aren't "in mission" like command....or dead wingmates.
when
> has been destroyed delay
> -0
> -Alpha 2
> send message
> -#Alpha 2
> -high
> - I'm haunting you for getting me killed you idiot. (or whatever you name the messages)
another useful tip along these same lines can be used to have a ship exit the area then come back in. we will call the ship GTD Monkeyflop.
Place two ships out there, both Orions (Orion just in this example), name one of them GTD Monkeyflop, and the other one GTD ëMonkeyflop. Fred will recognize the nonstandard character, so you can see it in the name in the ships list. However fs2 will not recognize it. Both names will appear identical. this is also useful if you want to simulate successive waves beyond the number of waves that you have listed for a given wing. ie...when Cancer is destroyed, ôCancer arrives. Generally if you need more than three of the same thing in a mission call it a design problem, as this does add

of fred work if you use it

.
Anyway.....hope that solves it for you.