Author Topic: moment of inertia  (Read 4306 times)

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Ah. Well I've successfully managed to cut and paste FS2's MOI settings from similiar sized vessels. I know its a long shot but any chance  MOI can be manipulated to allow newtonian physics? I think it would be cool to do turn around while flying forward like the old Wing Commander III game.

 

Offline Bobboau

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no, totaly unrelated
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Flipside

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Hmmmmmmm...... I think I get the jist of it, though the maths is beyond me. It 'may' be useful if I can get my head round it.......

 

Offline Mongoose

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So theoretically, you might be able to fool around and get, say a Moloch to be thrown halfway across the galaxy by a Harpoon?  Cool! :D

 

Offline IceFire

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The biggest example of this is the AAA beams.  Normal FS2 ships get hit and get knocked around a good deal.  Our MOD ships get hit and fly through them like they have a billion tons of mass.

This is why MOD ships including fighters, cruisers, and destroyers behave differently than normal FS2 ships when hit by weapons.  Generally the effect is unpleasant although not always noticeable.
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Offline Bobboau

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the diagnal three are the most important, the bigger the number the more your ship will get knocked about, PCS defaults these values to 0. mass is also an important figure, oftine underweight
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Some suggestions as to how this could be solved (which I can't check now since I'm at uni)

 - Where does this matrix get read in in the source code?
 - What variables are linked to this data?

I'm pretty sure that if we tracked the use of the matrix through model loading (and if entirely necessary, through physics) we'd either figure out how it does what it does or at least be able to blindly reverse engineer the solution.

I'm willing to do this, but I need some more information on this since I've been out of the loop for a while (and specifically, didn't actually know this was a problem).

  

Offline Bobboau

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look in the model file reading code, it's twards the top, it loads it into a simple 3x3 matrix, the only other reference to the variable is a single matrix multiply (acting on an impulse vector IIRC) there isn't much footprint of this in the code but it has a signifigant effect
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together