Originally posted by StratComm
But why? Other than reducing the currently obvious swapping between the first and second LODs, 4 really is enough.
because with HTL we tend to make uberdetailed LOD0s.
At LOD1 distance you don't need much more -usually- than ...an actual LOD1, but the transition between lod0 and lod1 can be huge, and we don't nedd, for example, modelled pilots/cockpits at a distance more than few meters.
With 6 lods we could have, for example:
1-uberdetailed model with cockpit, pilot, greeblings etc close to a CG level
2-actual lod0 (the "true" game model)
3-transition between lod0 and lod1
4-lod1
5-lod2
6-lod3
obviously you'd also need to activate all the effects for the first 2-3 lods