Author Topic: Need help in creating a level  (Read 10037 times)

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Need help in creating a level
hey there, whats up? Yep, I'm trying to get help left and right, and thanks to these people and you, I am getting this mission done faster.  Did you read an earlier post mongoose?
I had started about the D1 vanguard level that I had attempted.

 
Need help in creating a level
Update: I am VERY near to completing the mission itself.
I have a couple more questions, and that should end this, and I will be able to release the mission.

First one: Debriefing.

How do you do this? How can you have the message saying one thing if you suceeded, or a message saying you failed?
I am not getting anything. All it says is "no debriefing available", or along those lines.

Second question:

The (friendly) capital ship "Vanguard" enters stating their going to destroy "Phoenix" for us. However, there are no beam turrents at all! How do you put these in?

I believe that is it, if anything else, it's one or MAYBE two more questions.
Thanks again.

 

Offline magatsu1

  • 210
Need help in creating a level
Quote
Originally posted by karajorma
I know it does that for fighters but I've always chained things for capships since I always have a nice arrival event for them anyway. :D

I'll have to give it a try and see if it works without chaining one of these days :D


Pretty sure that was taken from the original walkthrough
Blitzerland: Knows what he's talkin' about

 

Offline Axem

  • 211
Need help in creating a level
Quote
Originally posted by Jeremy971
Update: I am VERY near to completing the mission itself.
I have a couple more questions, and that should end this, and I will be able to release the mission.

First one: Debriefing.

How do you do this? How can you have the message saying one thing if you suceeded, or a message saying you failed?
I am not getting anything. All it says is "no debriefing available", or along those lines.

Second question:

The (friendly) capital ship "Vanguard" enters stating their going to destroy "Phoenix" for us. However, there are no beam turrents at all! How do you put these in?

I believe that is it, if anything else, it's one or MAYBE two more questions.
Thanks again.


One: Go into the debreifing editor and go add stage. Then modify the usage formula to whatever you need. It's pretty easy if you already know your sexps, you'll also need to take in account every possibility of anything happening in your mission.

Two: Beam-free-all sexp! :D When they arrive, set the beam free all for the ship that you want to begin using the beams. Or if you are using Fred2_Open, click the 'All Ships beam-free-all by default' box in the Mission Specs Editor.

 
Need help in creating a level
UPDATE: I NEED HELP!!!!!!!!!!!! This is DRIVING ME CRAZY!!!!!! One minute it works, then i add stuff, now it doesn't. then it does, not this is bad but this is good. I NEED SOMEONE TO LOOK AT THIS!

 

Offline Axem

  • 211
Need help in creating a level
Whoa, calm down. Breathe... breathe... Okay, first what did you add? Second, what version of Fred are you using? Third, how much money do you have? ;) Okay, ignore that last one.

 
Need help in creating a level
Patience...yelling solves nothing. It just gets people mad at you.

Jeremy isn't learning anything. Dude, look at the help file that comes with the editor. It is very good, and covers everything.

FRED isn't hard to use. Remember, don't just copy down the things we tell you, but also try to figure out how the things we tell you work.

 
Need help in creating a level
im sorry for yelling, but I tried to get one thing to work, and it failed. something else worked, but then failed. It's a constant flip flop and guess on what actually works and doesnt in the game.
I'll refresh the information, and maybe that will solve any conflicts.

 

Offline magatsu1

  • 210
Need help in creating a level
Quote
Originally posted by Jeremy971
However, there are no beam turrents at all! How do you put these in?



Nooooooo!!! Quick, someone flame him!
Blitzerland: Knows what he's talkin' about

 
Need help in creating a level
Update: I do have beam turrents working great on the "silencer" (friendly). However, I'm unable to get turrents to work on the "enemy" capital ships". Is it different coding to get the enemies beam turrents to work?

I have refreshed the events and putting them back step by step. All is working great so far, fixed this other problem that helped quite a bit. I haven't checked the briefing and debriefing in that site one of you gave me. I'm sure I'll figure it out soon.

Basically, I just need help in knowing how to get the enemy turrents going.
Also, is there a way to get enemy ships to leave a fighter bay? I believe I got to work, except when the fighters came out, the game crashed.
It's a 50/50. However, the only way I got, or may have gotten the ships to leave the docking bay is have them warp in first, then when dead, they'd leave the fighter bay.
How do you just get them to leave the fighter bay without them warping in first?

Quickly: Two problems: Getting the enemy beam turrents to work, and having a wing coming out of the enemy's bay without having them warp in first round.

After this, all should work well, and hopefully, set to release.

  

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Need help in creating a level
Seriously. Do the walkthrough. Don't just read it. Actually put your mission on hold for one night and actually work through the whole thing.

Reading the walkthrough does help you pick up nuggets of advice but if you actually do it you'll learn a lot more.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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