Update: I do have beam turrents working great on the "silencer" (friendly). However, I'm unable to get turrents to work on the "enemy" capital ships". Is it different coding to get the enemies beam turrents to work?
I have refreshed the events and putting them back step by step. All is working great so far, fixed this other problem that helped quite a bit. I haven't checked the briefing and debriefing in that site one of you gave me. I'm sure I'll figure it out soon.
Basically, I just need help in knowing how to get the enemy turrents going.
Also, is there a way to get enemy ships to leave a fighter bay? I believe I got to work, except when the fighters came out, the game crashed.
It's a 50/50. However, the only way I got, or may have gotten the ships to leave the docking bay is have them warp in first, then when dead, they'd leave the fighter bay.
How do you just get them to leave the fighter bay without them warping in first?
Quickly: Two problems: Getting the enemy beam turrents to work, and having a wing coming out of the enemy's bay without having them warp in first round.
After this, all should work well, and hopefully, set to release.