Author Topic: glowmap question  (Read 1780 times)

0 Members and 1 Guest are viewing this topic.

Offline Lynx

  • 211
I experimented with prettying up WCS ships cockpits, and found that a combination of textured and glowmapped cockpits along with shine and environmentl mapping looks quite good and realistic on most ships when you don't get upclose, but I believe I once read somewhere that gkowmaps cause quite a slowdown. Is that true? Would it lead to a significant loss of performance if every fighter had a glowmapped cockpit, at least for LOD0 and 1?
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline aldo_14

  • Gunnery Control
  • 213
I've not noticed one, myself.  But why for LOD1?

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
...glowmaps are a significant performance drain? :wtf:

No. It wouldn't be bad. Especially since you could use a fairly small map for the cocpit. And also, since it'd be possible to use the same texture for every cocpit, if you wanted to. Even with different UV mapping to make them look like different cocpits.

So whoever told you glowmaps are a major drain is wrong. (They can be, mind you, just as anything else can be, but in and of themselves, they're not)
Freelance Modeler | Amateur Artist

 

Offline Lynx

  • 211
It would be probably noticed at least for LOD1 when the glow suddenly dissapears, even if it's not that strong, hoever it wouldn't be necessary for the rest of the LODs.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
there is no slow down, or visual problem with glow maps, if your looking for a reason not to use one sorry, but they are like the least resorce intisive effect available, if you have one small part of the ship that will need glowmaps this would be one good place to break the one texture per ship rule, especaly if this one part of the ship is going to be in a seperate subobject anyway
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline aldo_14

  • Gunnery Control
  • 213
Could probably use a pretty low-res glowmap in particular for LOD1, I believe.

 

Offline Lynx

  • 211
just what I wanted to hear Bobbau:)
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline magatsu1

  • 210
how about extending the draw-distance between Lod0 and Lod1 ?

Where do I do Shine and Glowmapping  BTW ? Is it PCS or in the model proggy ? My SCP ships look frankly s***e with no mapping (kinda like textures with no mapping)
Blitzerland: Knows what he's talkin' about

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Maybe you're thinking of animated glowmaps like the ones LS has included in his shine 1.5 package. They do cause a slowdown.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Quote
Originally posted by magatsu1

Where do I do Shine and Glowmapping  BTW ? Is it PCS or in the model proggy ? My SCP ships look frankly s***e with no mapping (kinda like textures with no mapping)


*assumes you're joking*  :lol:

*pretends you weren't joking*  You make shine and glow maps in your image editting program.
Freelance Modeler | Amateur Artist

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
I'm assuming he means where do you assign the textures rather than how you make them :)

You don't actually assign glow and shine maps. Both are based on a texture map. The game simply looks for something with the same filename as the texture map with -shine or -glow folllowing it.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

  

Offline magatsu1

  • 210
Maybe I mistook it for specular. Or whatever.:blah:
Blitzerland: Knows what he's talkin' about