Author Topic: The Prism---recruitment  (Read 3362 times)

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Offline Unknown Target

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The Prism---recruitment
Hi all :) It's me again, with the same game. But now I have an almost completely design doc (discluding complete level designs).

Would anyone be interested in helping me with this?

In case you don't know what I'm talking about, I posted this earlier in a seperate thread:

Hi all, this is a mod idea that popped into my head earlier. I think, well, it's pretty unique. If you're interested, PM me for the real unique part of the storyline...unfortunately the entire game is the storyline, there's no real backstory (a rarity I believe in this day and age of game modding, no offense to anyone Happy).

NOTE: This is the actual beginning of the game, not a backstory. You play through this.

Anyway, the game starts out with you, the player, as a space marine (keep reading). You're ship, while on it's regular patrol route. picked up a large object on radar, located in deep space near its location (please keep reading, I promise, it gets interesting).
It turns out to be a collossal ancient battleship, the Flintlock one that had been assumed lost during abnormal solar activity....your team boards the ship, attempting to find out what happened.....by the looks of things, everything's been dead for about 100 years or so. There are no remains of any human life on board, save for a few bleached bones. Your team's main mission at first is to restore lighting, full power, etc...however, once they get to the control room, they find the entire instrument panel is smashed. Nothing works, and it's impossible to start anything from the main bridge. The team is ordered to start everything from the auxilary control system near the main engines.
They continue down, down into the belly of the ship, searching for something, anything...faint glows from windows illuminate the empty, corroded and musty corridors.

Suddenly, a faint scream is heard....the team assumes it was nothing....but it keeps getting louder and louder, closer and closer. It sounds like it's coming from behind them, but suddenly it's from in front, then all sides. The shadows on the walls start to move, coming alive in the dim light. Dancing around, they move silently. Suddenly, one shoots a long, black arm straight at a soldier. He is slammed up against the opposite wall. Shooting wildly, his shrill screams of agony can be heard echoing down the hallway, mixing with the constant report of gunfire as he tries to kill whatever it is that has him. Suddenly, he straightens up, and his chest is thrown outward. Uttering one last scream, a blue light explodes from his body, and the shadow recedes into the wall, leaving him to slump silently to the floor.

Shocked, the team is gven order to open fire. They (and the player) begin to fire off at the walls, trying to kill whatever it is that hides upon them. Howveer, it soon proves that the shadows are impossible to hit, because as soon as a round approaches them, they dart off to another corner.

A shadow of a hand passes over a marine's pistol hand. Grunting, he's unable to resist it as his arm is pulled quickly over to a fellow marines, discharging a round into it, and doing the same to him soon after.
It continues on like this for some time, the shadows slowly cutting down more and more marines, either by controlling them or by killing them with the same black tentacle.

Eventually, all that's left is the player. Staggering, low on ammo and health, he is ordered to find his way back to the entry point. Running at full speed down a narrow corridor, his view shifts and staggers like the shadows on the wall (read: distortion effect). Suddenly, he hears the same screams approaching. They get closer and closer, until finally once again the shadows are on top of him. He fights desperately, but is soon overtaken, and falls. The view shifts as he falls to the ground, and when he hits the floor, the shadows slowly start to edge towards him, and his view fades to black.

It stays like that for a few seconds, until the blackness is broken by a bright white light. It's blurry at first, but grows brighter and brighter, until finally everything comes into focus. The light is moved away and replaced by a smiling face. The player is told that he/she had taken a nasty fall, and had been sleeping in the infirmary for the past few days.
The player is also informed (through small tidbits, like, here's your pistol, report to MP HQ as soon as you can), that he/she is a gaurd aboard....the Flintlock.
However, when the player is allowed to stand up, he/she sees that it is not the same Flintlock that they first boarded. At least, not exactly. The corridors and windows and everything else are all in the exact same place, but the ship is fully lighted with a pale, white glow reflecting off its white-painted corridors. Crewman walk smiling by, and everything is functioning normally...

And that's where the story that I can tell you ends.

Reason for doing this:
I want to scare people ****less.

Reason for using Doom 3:
It's advanced lighting techniques would be perfect for this.

Gameplay:

Actually very little combat until 3/4 of the way into the game (with the exception of the first fight, of course).

Sneaking and stealth.

Horror/Psychological gameplay.

A detailed and engaging storyline.

If you're interested in doing this, IM me on AIM (gbhunknowntarget), MSN ([email protected]), or e-mail me at [email protected]. You can even PM me here



I would probably use a cheap/free game engine, such as, say, OGRE or something of the like. I need three main things to be added to it: bump-mapping, shadows, and various gameplay additions.


I would also need texture artists and level designers. That's about it, though, I can do models, storyline, and 2D art :)

Any takers? If you're at least interested, reply here and I'll contact you.

P.S. Admins, if you wouldn't mind, maybe this could be also put in General discussion for more attention? I would've put it there first, but I wasn't sure if it was the right forum :)

 

Offline Ransom

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As I said before, I'd be happy to help. I can help out with level design.

By the way, weren't you using the D3 engine for this earlier?

 

Offline Unknown Target

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Yep :) But I'd really like to make it standalone...maybe use the D3 engine to test acceptance  and gameplay :)

What can you do with level design?

 

Offline Anaz

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let me lose on an editor, and I can do level design.
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Unknown Target

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Can you work with Doom 3? (for right now)

 

Offline Anaz

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just point me at the doom 3 editor, and I'll familiarize myself with it
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Unknown Target

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It's bundled with Doom 3. It's basically a more advanced Quake 3 editor, I believe.

 

Offline Anaz

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it's bundled?

*goes to grab his doom 3 CDs*
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Unknown Target

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Yep, I'm pretty sure it's bundled.

 

Offline Ransom

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It is, you have to open it in the console by typing editor or making a shortcut with +editor in the command line. Though you need to get it in window mode to make it work properly.

 

Offline Grug

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Well, I've mentioned before that I'd help out where I can, more importantly when.
I am doing full time studies (in programming - and if im lucky, next year will be 3d programming), but whenever I can help and what ever it may be, I'll give it a shot. :)

Going to a stand alone project is interesting, I wonder if using the Half Life 2 engine might be easier to test it in though... due to higher modability and support. It also supposedly runs alot smoother on a larger range of machine specs.

 

Offline Unknown Target

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I don't know---from what I've seen, HL2's shadows aren't as...dramatic as Doom 3's :)
Anyway, what can you do Grug? :)

 

Offline Singh

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Wish I could help, but im stretched too thin and I suck at anything other than FRED :P

Can wish you good luck though! Will look fowards to this when it comes out.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline pyro-manic

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As I said before, this sounds fantastic :yes:. Can't really help with the mod side of things though - I'm already behind working on various FS campaigns, and I'm barely finding time for them at the moment. Also, I'd have to learn whatever it would be that you'd want me to do, so I'd probably suck at it for a long time...

That said, if you're still working on it in a year, then drop me a line! :D

Good luck with it...
Any fool can pull a trigger...

 

Offline Grug

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Well I've had the chance to play HL2 now, and I would agree that the shadows arn't as 'dramatic' as you so eliquently put :p, it does shine on the physics side of things though, and a generally more realistic environment. But yeah, guess it doesn't matter to much one way or another.

What can I do?
* Well I'm generally handy with Photoshop, so that would include the creation / editing of textures, images, and posters etc.
* I've had some experience in using Radient making some maps for my own entertainement in JK2 and Academy. So I guess I could have a shot at making scary pathways and dark lighting to scare the pants off everyone. :D
* I'm not to bad at making models for inanimate objects and vehicles \ ships, characters on the other hand don't come as easily for me, but I've only ever attempted once or twice, so maybe I just need practice. ;)
* I'm also a Java programmer, but I fail to see where that would be usefull besides intermediate apps etc. I'm planning on completing a course in C++ programming which covers 3d programming etc.
* I'm also prone to bursts of enthusiasm, which come and go depending on my workload, soberness, general mood, and what time of night it is... :p

Think that sums things up... As I said before however, time sometimes gets in the way of things so I would'nt be able to generate large amounts of work during busy study weeks etc, but I usually manage to always fit in a bit of time...

But yeah... Think that's what you needed yeah?

 

Offline Unknown Target

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Yea, awesome! :) So does this mean you want to join? :D
I've got the website outline done, so now all that's left is to upload it! :)

 

Offline Grug

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Check PM.

Kewl, where do you plan on hosting?

 

Offline Unknown Target

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Here we go. A basic version of the site :)

www.theprism.tk

  

Offline Grug

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hehehe, looking good :)