Author Topic: Question about the story  (Read 10457 times)

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Offline NGTM-1R

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Curses. It would have been cool, though!
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Kosh

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Quote
Performance varies. with the planet, station and Icanus (18k polygons total) I get around 30fps. Lowest I got was 15 with the Nemesis, Icanus and several other destroyers in the docks too. You can see some fps counts in the shots.



What is your FPS count with nothing on the screen (usually)?
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
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Offline Woomeister

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120 usually 90-120 sometimes with nebulas.

 

Offline Kosh

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That is one hell of a performance hit.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Woomeister

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Not as bad as some ships we have with 14+ maps...

 

Offline JR2000Z

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What happens if you blow up something that doesn't have debris?
I finally destoryed the Shivan armada and all I got was this lousy T shirt.

 

Offline Woomeister

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It vanishes, which for a 40km station would look very stuipid.

I didn't make debris for it on purpose since the explosion from this thing would take out everything in the area.

 

Offline T-Man

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That looks amazing, you should be really proud Woo. I used to dream of stations like that being in FS, but decided that they would crash the engine. The inside pic reminds me of a starbase on Star Trek.

I must be said that the grey hull texturing looks really repetitive, but i suppose it can't be helped.
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

UEF fanboy. Rabid Imagination.

 

Offline Woomeister

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The more repeats the better it looks up close, but the worse it looks from afar, since it'll mostly be used up close, it needed a lot of repeats.

Since it's 40km long it really needs a lot more detail and a lot more maps, but since the HTL system wouldn't like that I kept it at a reasonable amount.

 

Offline Kosh

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Is that station actually going to be used in a mission (as in, we get to see it up close)?
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Woomeister

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Dunno, it was just a thing I've been meaning to do more about a year :D

 

Offline T-Man

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Probably be a "Scan subsystems" mission. No way you could do a "protection" mission with it...unless you had a VERY fast fighter :lol:
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

UEF fanboy. Rabid Imagination.

 

Offline Woomeister

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If it was used in mission, the station would be mostly ignored, you'd probably be concentrating on the Icanus.

 

Offline Kosh

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Yeah, but on most people's systems that would turn INF into a slideshow.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Woomeister

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Because of the polycount? we have bigger models for polycount than that and they don't cause any problems. Even when there's a few of them on screen.

 

Offline Striker

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They dont cause any problems on your comps
...lurk

 

Offline Kosh

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Originally posted by Woomeister
Because of the polycount? we have bigger models for polycount than that and they don't cause any problems. Even when there's a few of them on screen.




You just implied earlier that you get a massive performance hit when that thing is on screen.


EDIT: I'm also assuming you have a good computer.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Woomeister

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Originally posted by Striker
They dont cause any problems on your comps


My system:

AMD Athlon XP3000+
1024 DDR Ram
256MB Radeon 9200SE
2x Seagate 160 GB HD

Not the best graphics card :p

Think I'm the only one in the team who can't get shinemaps.