I've a few questions -
Do decoys attract any missile? E.g. if someone fires a missile at the player and the player drops a decoy, there are chances that that missile's target lock might get thrown off by that decoy. However, is it possible that the same missile is affected by a decoy launched by anyone else?
And can missiles with the "bomb" flag be also affected by decoys?
Chances are good that it wouldn't work but I have something in mind:
In our mod Wing Commander Saga important battleships are always escorted by a battlegroup of a few cruisers, destroyers, frigates and Electronic Warfare corvettes. Right now, those EW corvettes are only a plot device and gameplaywise serve only as distraction from the core ships of the battlegroup and shoot down incoming enemies.
Would it be possible to create some kind of "chaff missile" that explodes after a certain distance traveled and spawns a cloud of decoy objects as soon as missile/torpedo is launched at that ship or a friendly ship in the vicinity? Or could something like that scripted?