Author Topic: Viper MK1  (Read 2459 times)

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I'm using a very close copy of the original MK2 for the MK1 in the project, I thought about making somethign new, or pulling a fan design, but the fan designs will get a lot of homadge in this mod anyways, so I figured I should do this.

The reasons are simple, we saw an old cylon in the show, and I belive we saw on old model of a basestar and raider, unless I didnt see it right, so in theory, the mk2 should be an old mk2, mk1, or some older varient.

So here she is, all decked out and ready for the engine.







Next up is the MK7, after that, I would ask that anybody who has made fan designs, or know of them, point me to the info, or post on the Starshatter Central forums

Here
http://starshattercentral.com/Core/

I will be doing most of not all of them, hey, look at it this way, at least you get to play with your design:)

Same goes for cap ships, I found a few, using the parts from the new battlestar I could make them.. I did debate doing the old battlestar to, truth is, I dont want to unless it can be fit into the way of things, the new battlestar is a lot of freaking work, and the old one would be even MORE texture work.
Matris Games
Jason Blaz
Graphics Artist and 3D Modeler

 

Offline Corsair

  • Gull Wings Rule
  • 29
I think I like this one even more! :eek2:
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Maybe it's just the red stripes and weathered look tooking, but for some reason I think "Star Wars" when I see that...

...or maybe that's the fact the same special effects people worked on both projects, mostly.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
IT'S A T-WING RIPOFF!!!1
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 
LOL

Thanks guys

for some reason, on the last render, the light tracer did some REALLY wierd things to the textures on the MK2, thats why its all... white and wierd in some areas, no idea whats up with that.

Ship is under 3000 again without gear, the gear kick it over, but, they are only loaded when you are landing so thats allowed.

Neither have a pilot yet, cause I have yet to get around to doing a fully rigged colonial pilot, hey, you NEED it to fly out of a destroyed ship like in the show lol
Matris Games
Jason Blaz
Graphics Artist and 3D Modeler

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
Love it! :cool:

And I like the BSG remake of the TV series (haven't seen the original BSG).
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline aldo_14

  • Gunnery Control
  • 213
My modelling feels strangely inadequate now.

*sniff*

:D

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
feeling the same of aldo...

:D

  
thanks hehe

its got some touch ups that it needs here adn there, and a few more detail parts but its basically done

I"m just looking over the cylon raider now, and trying to fix the problem with the mk2, for some reason it wont render right, always comes out messed up(like in that last pic)
Matris Games
Jason Blaz
Graphics Artist and 3D Modeler