Author Topic: Joining in Max  (Read 1229 times)

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Offline Roanoke

  • 210
See: http://www.hard-light.net/forums/index.php/topic,20079.0.html
I'm having similar probs. How should I join objects in Max so as to allow the welding of verts on both the copy and original objects ?

I've tried Boolean and Symmetry Modifiers but neither appear to allow any interactionm between the (now joined) two objects.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
AFAIK, you have to attach the meshes, and then use the create tool, then weld... It's a bit of work...
Freelance Modeler | Amateur Artist

 

Offline Roanoke

  • 210
Ah. You haved to play with the Symmetry Modifier Settings. Making two seperate objects isn't necessary.
I should check these things out more thoroughly before asking for help.
Damn, I'm still thinking in Truespace terms. :sigh:

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Offline aldo_14

  • Gunnery Control
  • 213
Right click on one model, then attach.  Select and weld pairs(+) of individual vertices ('collapse' button), or - if you're joining symmetrical halves, convert to editable poly and use the 'weld selected' button there.
« Last Edit: December 19, 2004, 05:48:49 pm by 181 »

 

Offline Roanoke

  • 210
But max doesn't appear to allow any intertaction between the two halfs (weld, target weld or collapse) regardless of how the two halves were connected

 

Offline aldo_14

  • Gunnery Control
  • 213
Are they attached to each other so they're part of the same editable mesh / poly?

 

Offline Roanoke

  • 210
yup. How are you joining them ?

 

Offline aldo_14

  • Gunnery Control
  • 213
Click on vertice, ctrl-click / drag on other vertice, click on 'collapse'.

 

Offline Roanoke

  • 210
sorry, how are you joining the objects (initially) ?

 

Offline aldo_14

  • Gunnery Control
  • 213
Right click. 'attach', click on the other object.  Both objects should be seperate elements of the same editable mesh afterwards.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
If your in editable poly mode, points like to share an edge in order to collapse.  You can collapse across faces, IIRC, but there's an implied triangulation edge in there.  If there's a gap, create a face to close it and you should be able to collapse.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline Roanoke

  • 210
Nope, still not having it. The symmetry modifier seems okay though. Guess I'll stick with that for now.
Thanks all.