Author Topic: Warp scaling  (Read 2327 times)

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Offline Kazan

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is anyone ever going to fix the scaling of the warp tunnel
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Offline Bobboau

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Offline FireCrack

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I presume he means making it larger so ships no longer clip through it when you fly far from them. Mabye?
actualy, mabye not.
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Offline StratComm

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Shouldn't the warp POF be treated as a skybox by now?  Or are there still wierd things happening there.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline FireCrack

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I dont know. I think when i flew away in homesick i got some clipping but that could be my mind messing with me.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Bobboau

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wait a sec this sn't that stupid zbuffer thing again!?! I must have fixed thhhat like thee time by now
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Offline Kazan

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no

the warp doesn't open up wide enough - is the ship should be going completely into the white part, but the warp barely is wide enough for the ship period
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Offline Black Wolf

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The warp map's already pixelly on big ships, and I never noticed any massive changes between Vanilla and the SCP as far as warp out sizes go. For what it's worth, I reckon you should probably just leave it as it is.

Though, if you're fixing warpout bugs, did anyone ever solve the whole issue of glowmapped texs rendering behind the warp animation during the jumpout sequence of a ship?
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Offline Nuke

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somethings being rendereed, the ship flys through the warp hole but doesnt go away.
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Offline Trivial Psychic

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Quote
Originally posted by Black Wolf
Though, if you're fixing warpout bugs, did anyone ever solve the whole issue of glowmapped texs rendering behind the warp animation during the jumpout sequence of a ship?

What's your video card?
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Offline Black Wolf

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Radeon 9200 SE 128
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Offline Trivial Psychic

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Odd.  I've got a 9600XT 128 and I don't get those problems.  I used to get them back when I had a GF2MX 32MB, and a friend of mind who had a GF4MX had similar issues.
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Offline Lynx

  • 211
Yeah, glowmaps are rendered behind the warpout on a GF4MX.

And the warpout is too small for ships that don't follow the general design of ships being longer than broader or higher. If you have something wider than long it looks like the warpout is too small(check the Ulysses, though it'S not as obvious as for capships.

Oh, and it'd be cool to have a shorter open and closing time for warpouts, perhaps dependant on the speed, e.g. the ship's warpout speed is very fast so theportal opens in a fraction of a second, the normal way seem painfully low to me, if it'd be faster it'd look more 'powerful'.
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