Author Topic: for those of you wanting to make cockpits  (Read 2446 times)

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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
for those of you wanting to make cockpits
this is the higherarchy I use, note that the interior geometry of the cockpit is in a seperate subobject, but the glass is simply glued to the main hull geometry resulting in it becomeing part of the main hull. also, important the glass must use a diferent texture than the rest of the hull, yes I said it has to use another texture, yes this will make it slower than it otherwise would be, no there is currently no way around this, it's a sacrafice you will have to make to get this effect.  after you convert go in PCS and make damned sure that the glass texture shows up _after_ the main hull texture(s)

the reasons why all this works is this, the render order of subobjects in FS is subobjects (and then child objects of these subobjects) in the order they are listed in the POF that are first childeren of the main hull one texture at a time, in the order they are listed in the pof, then the main hull one texture at a time in the order they are listed in the POF

now if you get the texture order right, then realy you could get away with havein the cockpit shareing a texture with the hull (wich would be ubber good), but the glass and main hull geometry must be seperate.


now if you wanted something that had fewer requierrments, like say a window on a capship, something were you would never ever have to worry avout seeing other parts of the outside of the ship through the glass, all you have to do is make sure that you gave the texture an alpha chanel and make all the interior geometry is in a seperate subobject.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
for those of you wanting to make cockpits
oh, and the glass is single sided on my herc cockpit, it's up to you on weather you want double sided or not.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
for those of you wanting to make cockpits
Why must the glass be a seperate texture? Why can it not be mapped normally, and have the cocpit section of the texture have an alpha chanel to make it transparent?
Freelance Modeler | Amateur Artist

 
for those of you wanting to make cockpits
Someone should stickify this thread. Now i know how to make those darn cockpits!! Thanks!!
No Freespace 3 ?!? Oh, bugger...

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
for those of you wanting to make cockpits
becase, the glass has to be rendered after everything else, the only way to do that is to have it in a seperate texture.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
for those of you wanting to make cockpits
Then, perhaps this is why it failed for me...
Freelance Modeler | Amateur Artist

 

Offline aldo_14

  • Gunnery Control
  • 213
for those of you wanting to make cockpits
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« Last Edit: December 21, 2004, 03:49:09 am by 181 »

 

Offline Grimloq

  • 29
  • Backslash enthusiast
for those of you wanting to make cockpits
if its rendered at the same time (ie same texture) i think then you cant see the rest of the ship through it... only other submodels.

am i close?
« Last Edit: December 21, 2004, 12:36:24 pm by 2241 »
A alphabetically be in organised sentences should words.

 

Offline Roanoke

  • 210
for those of you wanting to make cockpits
hmm, I fancy having a go at this.

 
for those of you wanting to make cockpits
This opens a new can of worms! Thanx, this is going to be fun!!!

 

Offline Lightspeed

  • Light Years Ahead
  • 212
for those of you wanting to make cockpits
STICKYFY!

Also, would someone rearrange Nico's perseus so that the glass is rendered properly?
Modern man is the missing link between ape and human being.

  

Offline Grimloq

  • 29
  • Backslash enthusiast
for those of you wanting to make cockpits
yeah... the perseus is the coolest ship. it needs to be fixored! :D
A alphabetically be in organised sentences should words.