Author Topic: Unwrapping textures?  (Read 1442 times)

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Suppose i was to tile texture a model, and then wanted to use the result as a template UV map, to fine tune it. How can this be done?
Or more simple, how do i turn a tile job into a texture map?
I would rather the replies to be for Truespace, but 3DS Max will do fine aswell.
Anyone?
:confused:
No Freespace 3 ?!? Oh, bugger...

 
So, no one knows how to achieve this??
No Freespace 3 ?!? Oh, bugger...

 

Offline Roanoke

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Texture baking then unwrapping may work but I very much doubt it.

 

Offline Black Wolf

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Trashman does this for his fighters - ask him. Alternately, you can surface bake it, but I won't retend to know exactly how you would go about doing that.
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Offline Taristin

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baking is easy. getting decent results is hard.  You tend to get tons of snippets.
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