Author Topic: I don't know if this is a bug in SCP or my machine....  (Read 1643 times)

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Offline aldo_14

  • Gunnery Control
  • 213
I don't know if this is a bug in SCP or my machine....
..because it's only now just cropped up.

Um... there is a myriad of things that are happening;
- text is disappearing on the top of the screen, the top of the screen is glitching   seems to be fixed by turning anti-aliasing off, albeit never occured previously
- button images are offset a pixel, so there is a blue line bordering on the right and bottom  seems to be fixed by turning anti-aliasing off, albeit never occured previously
- cannot dump screenshots with prn scr (hence no screenshots)
- big black borders around particles, trails; i.e. as if the black part of anis is not being made opaque* fixed - except poofs - was on -pcx32
- occasional black triangles appearing for no apparent reason (possibly a bit of the debris ani coming close, I'm not sure...)fixed (I think)
- ctd after about 30 seconds in-mission.  I'm not sure if this is due to a mod error, however; checking that
*occuring in a subspace mission

EDIT; oh, and all the weapons labels in the HUD are missing.

This has only just started occuring; in both 3.6, and a newer build that Goober released to test the new wingnames.  It occurs in both windowed & non-windowed, and with both standard fs2 / all features tags in the launcher.

I think it may be down to something in my machine, however.... in order to get another game to work properly, I had to disable and then re-enable DirectDraw, Direct3d and AGP texture acceleration in dxdiag (NB: 9.0c).  So I'm 99% sure it's down to that.

It seems to be confined to DirectX, however.  OpenGL seems ok.
« Last Edit: January 04, 2005, 05:47:09 am by 181 »

 

Offline Deepblue

  • Corporate Shill
  • 210
I don't know if this is a bug in SCP or my machine....
I get the blue lines when I turn on Anti-Aliasing. The other stuff I am not sure of.

 

Offline aldo_14

  • Gunnery Control
  • 213
I don't know if this is a bug in SCP or my machine....
Hmm...

Blue lines & UI errors seem to be down to anti-aliasing (strange they never occured before, tho), in-mission errors aren't.

 

Offline Flaser

  • 210
  • man/fish warsie
I don't know if this is a bug in SCP or my machine....
I seem to recall that having the pcx32 flag enabled causes this.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline aldo_14

  • Gunnery Control
  • 213
I don't know if this is a bug in SCP or my machine....
pcx32 was off, I believe; I tried it with all flags & no flags.

I'lll double check, however.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
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    • Karajorma's Freespace FAQ
I don't know if this is a bug in SCP or my machine....
Quote
Originally posted by Flaser
I seem to recall that having the pcx32 flag enabled causes this.


Yep. That's the real problem. Leave AA on and turn PCX32 off instead.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline aldo_14

  • Gunnery Control
  • 213
I don't know if this is a bug in SCP or my machine....
Turning PCX32 off solves the non-background stuff (particles, weapons), but poofs still aren't transparent.   Odd thing is that I'm sure I never even enabled pcx32......

Still CTDs after a few minutes; I need to check if my model has a debris error re: that, though.

  

Offline Deepblue

  • Corporate Shill
  • 210
I don't know if this is a bug in SCP or my machine....
I don't have pcx32 enabled and I still get offset UI/blue lines with AA on.