Author Topic: Possible to use different thruster locations for afterburners?  (Read 4277 times)

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Offline NGTM-1R

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Possible to use different thruster locations for afterburners?
Fighters slow down when they have engine damage, don't they? Would it be possible to get a single-engine capship to slow down when it has engine damage in the same way...?
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Offline karajorma

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Possible to use different thruster locations for afterburners?
Quote
Originally posted by Raa
All I wanted was... to use an additional thruster position for afterburners, that would only fire when the afterburners are used. Since I have a mesh that has additional engine points that are enver used standardly. I don't think you can do that normally, since individual engines aren't mapped to individual glows in that way AFAIK.


That's the other problem with the SCP. Someone comes up with a perfectly reasonable idea and everyone jumps on it with less reasonable ones :D
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Offline Taristin

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Possible to use different thruster locations for afterburners?
They keep hijacking my threads. :(
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Offline Goober5000

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Possible to use different thruster locations for afterburners?
Quote
Originally posted by karajorma
That's the other problem with the SCP. Someone comes up with a perfectly reasonable idea and everyone jumps on it with less reasonable ones :D
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Offline phreak

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Possible to use different thruster locations for afterburners?
Quote
Originally posted by Raa
All I wanted was... to use an additional thruster position for afterburners, that would only fire when the afterburners are used. Since I have a mesh that has additional engine points that are enver used standardly. I don't think you can do that normally, since individual engines aren't mapped to individual glows in that way AFAIK.


here's an idea:

If you name the thruser "thusterXX-ab" then it shows up only if afterburners are on.  If its "thrusterXX-std" then it shows up if afterburners aren't active.  Otherwise it'll appear as usual.
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Offline Taristin

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Possible to use different thruster locations for afterburners?
...does that work? :wtf:
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Offline phreak

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Possible to use different thruster locations for afterburners?
no, just a suggestion.  but i know jack about making models.
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Offline TrashMan

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Possible to use different thruster locations for afterburners?
So how would that work on capships?
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Offline Carl

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Possible to use different thruster locations for afterburners?
here is a way to do it:

make your truster cones entirely encased in the model, then when afterburners are engaged the plume will grow and come out of the end.
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Offline Taristin

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Possible to use different thruster locations for afterburners?
I'm not using thruster plumes! I don't care about capships!

This is for fighter models! With pof-defined thrusters! Damnit!
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Offline Carl

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Possible to use different thruster locations for afterburners?
i know. that's what i'm talking about.
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Offline Lightspeed

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Possible to use different thruster locations for afterburners?
Raa's point ----->
Carl's point <------

:p

Raa actually means an engine point (with the new effects) that would only show up when afterburner is triggered (and otherwise, NOT AT ALL). If I get what he's saying right.
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Offline Taristin

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Possible to use different thruster locations for afterburners?
Yeah... Like the pheonix, the two structures on either side would emit a thruster graphic when afterburners are applied, instead of nothing, like now... :sigh:
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Offline Lightspeed

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Possible to use different thruster locations for afterburners?
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Offline WMCoolmon

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Possible to use different thruster locations for afterburners?
Quote
Originally posted by PhReAk


here's an idea:

If you name the thruser "thusterXX-ab" then it shows up only if afterburners are on.  If its "thrusterXX-std" then it shows up if afterburners aren't active.  Otherwise it'll appear as usual.


Not implemented, but liking it. Sounds simple to implement, if you know what you're doing.

...anybody want to volunteer who does? :p
-C