I was thinking that FS2 is one of the few games around these days that keeps the gameplay 'core' of old Xwing games, the game model is simplistic, designed to be flown around in with the minimum of practice, and even Vanilla FS2, whilst the graphics looks simplistic now, still managed to swallow you up in the whole thing, you weren't constantly having to refer to help menus for navigation or comms or engine systems etc. Which means you can just get on with enjoying the game.
I suppose what I'm trying to say is that Space Combat sims went the wrong way, LucasArts started out with the right idea, but companies kept trying to add more and more features which distracted from the main aim of the game.
Even in Elite, you didn't really muck around much once you got out of a station, you concentrated mainly on flying.
Ah well, just my thoughts on the matter
