Author Topic: Dillema with fighter beams!  (Read 1845 times)

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Online TrashMan

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Dillema with fighter beams!
I have two types of beams I can mount on a bomber/fighter/gunboat, and I'm currnetly torn apart between two possible solution.

1. player controled beam cannon
PROS: consumes energy, fires straight
CONS: you can use it against fighters, doesnt count as kills

2. beam on a turret
PROS: guaranteed to fire only on capships, can be destroyed
CONS: doesn't consume energy, player has no direct control


UGH!!!!
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Offline Goober5000

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Re: Dillema with fighter beams!
Quote
Originally posted by TrashMan
1. player controled beam cannon
CONS: you can use it against fighters, doesnt count as kills
It does, actually.  Or rather, it should.  Use a recent version of FSO and try it.

 

Offline Taristin

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Re: Dillema with fighter beams!
Quote
Originally posted by TrashMan

2. beam on a turret
CONS: doesn't consume energy, player has no direct control


Yes. That's generally how a turret works.
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Offline WMCoolmon

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Re: Dillema with fighter beams!
Quote
Originally posted by TrashMan
1. player controled beam cannon
PROS: consumes energy, fires straight
CONS: you can use it against fighters, doesnt count as kills


Use the "no pierce shield" weapon flag.
-C

 

Offline aldo_14

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Dillema with fighter beams!
1/ more fun all round.

 

Online TrashMan

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Dillema with fighter beams!
Well, I simply can't decide...

I mean, I WOULD like to have direct contrl over a beam, but that might seriously overpower the ship, since it can take out other fighter/bombers with ease.

the thing is a BEAM cannon. I can use the no pierce shiueld flag, but unless I give it some redicolouly low shield damage value it bill blow away trough the shield and then trough the fighter.
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Offline StratComm

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Dillema with fighter beams!
Then do that.  Or play with the energy reserves so that it isn't so easy to actually get off multiple shots in succession like you would against a fighter.  Not to mention that in dogfights you don't exactly want a superpowered beam weaving around, as it will tend to kill just about everything, friend or foe.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Trivial Psychic

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Dillema with fighter beams!
It'd be cool if you could designate a target for a turret on your ship.  That way, a beam turret on a fighter would fire at what you want it to fire on and nothing else.  Have a multiple repeating beam-free beam-lock sexp set bound to a key and you've got a player controlled beam turret.
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Offline WMCoolmon

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Dillema with fighter beams!
Turrets on a player ship already fire at the player's current target. :p
-C

  

Offline Trivial Psychic

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Dillema with fighter beams!
How about specific subsystems?
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