Author Topic: Nimble fighter...  (Read 3514 times)

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Offline Woolie Wool

  • 211
  • Fire main batteries
*spooge*

And I don't recall the Claymore having a wide gun mount spread. The field of fire was pretty narrow. "WhiteStar syndrome" or "Ulysses syndrome" would be more appropriate.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Whine whine whine.... You just got to learn HOW to fight in those craft. Kids today, they want it all generic like some sort of video game. Sheesh! (gets off his old man rant, then realises Swampy is as old as he is..OOPS!) :lol:
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
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Offline Cabbie

  • 27
Wow, looks fantastic! The design is very Japanese sci fi, love all the cool details put into it.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Second one is much better :) Good job :yes:

 
Quote
Originally posted by Woolie Wool
*spooge*

And I don't recall the Claymore having a wide gun mount spread. The field of fire was pretty narrow. "WhiteStar syndrome" or "Ulysses syndrome" would be more appropriate.


The Claymore (and a couple others) had the gun normals pointing straight foward, as opposed of pointing inwards so that the shots converged on an invisible point 200 meters in front of the ship. Because of that, if you pull up close behind a fighter, you can only land either the left or the right shots. And the target reticule became useless. I remember i had to tilt the ship sideways, and aim only the left guns at the target, because if i used the reticule all the shots would pass around the ship.
Maybe for you that wasn´t an issue, but i´m a technicist. I don´t strafe my targets, i aim carefully and shoot only when i know i will hit it. Try taking down a Dragon using only your guns in a Clay, and you will see what i mean.
:ick:
No Freespace 3 ?!? Oh, bugger...

 

Offline Ghost

  • 29
    • whoopdidoo
Ohhhhhmagoodness. The first one was great, the 2nd one is even better. When do you plan on putting textures on it?
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Quote
Originally posted by Swamp_Thing


The Claymore (and a couple others) had the gun normals pointing straight foward, as opposed of pointing inwards so that the shots converged on an invisible point 200 meters in front of the ship. Because of that, if you pull up close behind a fighter, you can only land either the left or the right shots. And the target reticule became useless. I remember i had to tilt the ship sideways, and aim only the left guns at the target, because if i used the reticule all the shots would pass around the ship.
Maybe for you that wasn´t an issue, but i´m a technicist. I don´t strafe my targets, i aim carefully and shoot only when i know i will hit it. Try taking down a Dragon using only your guns in a Clay, and you will see what i mean.
:ick:


But gun normals don't mater, IIRC, since they all fire straight forward, or 0,0,1.  But fire convergence was a request to the SCP team a while back. :nod:
Freelance Modeler | Amateur Artist

 
Normals don´t matter?? You mean that if i set the normal of a gun pointing 45 degrees to the side, the gun will still fire straight forward??
No Freespace 3 ?!? Oh, bugger...

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Freelance Modeler | Amateur Artist

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
It'd be kinda funny if you could get your guns to fire at right angles to your course...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline aldo_14

  • Gunnery Control
  • 213
Which claymore?

(oh, and the one with the bad firepoints did have converging vectors, but they didn't work)

 
So, what use are "normals" then? I always thought the normals showed the computer the axis through and around wich the gun would fire. If it doesn´t do that, what´s the use of having it??

@Aldo
Can´t remember wich Claymore it was, i believe it was the one with 4 firing points, 2 on each wing. But the other Claymore had a similar problem, only a diferent conception. Basicly it was impossible to land all the shots fired during one round on target. At best you would land 2, while the other 2 would go wide. That´s because the wing span of the Clay was wider than any fighter on FS2. If you were really close behind and used the reticule to aim, all four shots would miss and go wide over the target...
No Freespace 3 ?!? Oh, bugger...

  

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
At one point, they may have been intended to be used, but then the decision was made to hard code 001 instead. Honestly can't see why, unless it was a rush for time...?
Freelance Modeler | Amateur Artist