Author Topic: Mass, damp, rotdamp.  (Read 1411 times)

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Offline WMCoolmon

  • Purveyor of space crack
  • 213
Anyone know the approximate units of 'em? I looked in the code but couldn't figure it out (Although apparently almost all the ships in FS2 have the density of water. :p)
-C

 

Offline Bobboau

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  • 213
I beleive the damp values are in seconds
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Offline Nuke

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i like setting high damp factors in fast fighters, makes for some intresting combat :D
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Offline Woolie Wool

  • 211
  • Fire main batteries
Quote
Originally posted by Nuke
i like setting high damp factors in fast fighters, makes for some intresting combat :D


I've never tried it, but I bet it would be like flying an airplane--the acceleration is r-e-a-l-l-y s-l-o-w.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline Nuke

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the faster you go the longer it takes to turn around. which is sorta true in space for an airplane your nose has to always be in the wind otherwise your wings wont work. for a space craft you are free to point your nose any way you like regaurdless of your vector, but unless you fire your iengines your not turning around your just flying backwards. just try to turn an sr71 blackbird around using less than 3 state's airspace, its just not possible.

i find if you use a low rotdamp and a high damp it will give you more realistic physics. i remember when tachyon fans used to argue that tachyon's physics are better, i found that it had the same damn physics freespace had, only with slightly different values plugged in  to the equasion. none the less you can do snap turns in freespace in this manor cause you can turn a full 180 and it will take a second or two for the ship to change direction. i think if you removed the speed caps the freespace physics would be really close to newtonian. you could aactually fake it by seting the maximum speed to the speed of light ang making your acceleration really slow. freespace's limited play area would kinda make this suck though.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Lynx

  • 211
Do the rotdamp values make your turn time longer? (e.g turn time is 4.0 + 0.4 rotdamp is 4.4 turn time in reality)
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Offline Nuke

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rotdamp is the amout of time it takes to reach maximum rotational speed, damp is the amount of time it takes for the ship to change direction of momentum.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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