The campaign I am making - Heavan and Hades - is well underway, and will be finished this year. It will feature the rebirth of the Hades, new and kicking ass, and an overwhelming Shivan threat. This campaign starts near the end of the retail FS2 Campaign, and ends a while afterward.
I have a daring mind, and I am actually attempting to incorperate a good capship piloting system. You never fly anything smaller than an Elysium in this campaign. The best part is you end up piloting the Hades, but obviously not the colossus. Corvettes are hard enough to control by themselves. You will work your way up the chain of ships. As turrets types are introduced, you will get a name for it and a statistical loadout in the cmd briefing. You also get one of these for your ships and beams.
I require 1 assistant to... well... assist me for the hardest part: coding in the turret, capbeam, and aaabeam lock/unlock things; coding the energy dispensing, and for making the glowmaps/glowpoints automatically shut off when a ship blows up. Its a f*cking nightmare to code in every single damn ship that blows up just to induvidually deactivate the glow maps for them. It seems unrealalistic to have an exploding ship with its lights on.
I know an old mod than I need pushed to get finished that incorperates energy using for turrets, and other capship friendly things that would revolutionalize this campaign.
Comments, suggestions, and extended helping hands are welcome.