Actualy music was one of the first vp files I put back. The crash didn't come back till... strangely enough... I put textures pack back in.
The vps I had when the crash came back were (in order of addition followed by test with no problems): NOTE: core.vp has never been removed if that matters.
mv_adveffects.vp
mv_music.vp
mv_effects.vp
mv_models.vp
mv_textures.vp * this is the one that it crashed on...
as per your sugjestion I removed mv_music.vp and ran; result:
worked... not sure how music stayed in from so many attempts with no problems and then textures crashed it...
added music back, crash, removed textures, worked...
so the problem seems to be that if both textures and music are in for this mission it crashes (the SP mission that you first hear about the shivans being back).
for fun I removed adv_effects and effects and it still crashed. not sure if textures is dependent on models or not or I would have pulled that too.
It seems to just be textures + music = crash.
[edit]
just noticed, I may be dealing with 2 different problems...
a: the early, common, crash if sound is enabled and
b: the crash with textures + music
the textures + music crash error message is a bit different (barely noticed since I see SCP crashes so darned often):
The instruction at "0x77fcdf2a" referenced memory at "0x04fef6e8". The memory could not be "read".
the early sound crash ALWAYS ' referenced memory at "0x00000000" ' (though instruction varies) This one is different, will track this other one to see if it is consistent.
for all I know both are related to the ogg issue, i suppose I will have to wait and see once the ogg issue is 'fixed' assuming I don't continue to crash with music removed (and aseffects removed for multiplayer)
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